Abstract
The types of wellbeing can be broadly divided into medical health, entertainment pleasures, and a sustainable good state of mind. In particular, the third sustainable good state of mind can easily worsen the condition depending on the IT equipment (smartphone application, etc.) used daily. However, it is difficult for designers to predict many of these problems in advance. To address these issues, we have considered workshop methods and created manuals that work in situations where creative ideas are presented in the form of a hackathon. In this method, not only the IT designer, user, accounting, professional, creator, to form a group of the various positions, such as artists. Initially, from the beginning as a usual hackathon, not to consider the ideas towards the goal. We are in for a test bench of this approach, gathered members of such companies and students and local governments, we conducted seven workshops. And, for the ideas that were conceived using these techniques, we will introduce.
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Acknowledgments
Our project is working under the support of Human Information Technology Ecosystem (HITE). HITE is a research and development (R&D) focus area delivered by the Research Institute of Science and Technology for Society (RISTEX), Japan Science and Technology Agency (JST).
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Ando, H., Chen, D., Watanabe, J., Sakakura, K. (2021). Information Technology Creative Discussion Method for Collective Wellbeing. In: Yamamoto, S., Mori, H. (eds) Human Interface and the Management of Information. Information-Rich and Intelligent Environments. HCII 2021. Lecture Notes in Computer Science(), vol 12766. Springer, Cham. https://doi.org/10.1007/978-3-030-78361-7_15
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DOI: https://doi.org/10.1007/978-3-030-78361-7_15
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