Abstract
As cybersecurity education and training methods endeavor to build a skilled workforce to meet the growing demands of government and industry, it is important to craft training exercises to build and assess a learner’s understanding of cybersecurity topics in a fun and meaningful way. To meet this need, we designed a concept map and virtual model of a collaborative, virtual cybersecurity escape room. Escape rooms, which are a form of serious games intended to increase knowledge and skills or measure learning outcomes, are scenario-based and interactive in nature. The artifacts described align the serious gaming elements with elements associated with the learning experience to assist game designers and educators in addressing the need for a collaborative virtual space where learners can practice skills associated with cybersecurity in a gamified manner.
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Williams, T., El-Gayar, O. (2022). Design of a Virtual Cybersecurity Escape Room. In: Choo, KK.R., Morris, T., Peterson, G., Imsand, E. (eds) National Cyber Summit (NCS) Research Track 2021. NCS 2021. Lecture Notes in Networks and Systems, vol 310. Springer, Cham. https://doi.org/10.1007/978-3-030-84614-5_6
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