Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12934)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: INTERACT 2021.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named:
Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work.
Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI.
Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.
Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security.
Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops.
The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com.
The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Similar content being viewed by others
Keywords
- artificial intelligence
- communication systems
- computer hardware
- computer networks
- computer science
- computer systems
- computer vision
- data communication systems
- engineering
- human engineering
- Human-Computer Interaction (HCI)
- internet
- mobile computing
- mobile devices
- network protocols
- signal processing
- telecommunication networks
- telecommunication systems
- user interfaces
- wireless telecommunication systems
Table of contents (43 papers)
-
Games and Gamification
-
Gesture Interaction
Other volumes
-
Human-Computer Interaction – INTERACT 2021
-
Human-Computer Interaction – INTERACT 2021
-
Human-Computer Interaction – INTERACT 2021
-
Human-Computer Interaction – INTERACT 2021
-
Human-Computer Interaction – INTERACT 2021
-
Sense, Feel, Design
Editors and Affiliations
Bibliographic Information
Book Title: Human-Computer Interaction – INTERACT 2021
Book Subtitle: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part III
Editors: Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-85613-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: IFIP International Federation for Information Processing 2021
Softcover ISBN: 978-3-030-85612-0Published: 26 August 2021
eBook ISBN: 978-3-030-85613-7Published: 25 August 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXXV, 678
Number of Illustrations: 57 b/w illustrations, 212 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computer Communication Networks, Artificial Intelligence, Information Systems Applications (incl. Internet)