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KG-RL: A Knowledge-Guided Reinforcement Learning for Massive Battle Games

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PRICAI 2021: Trends in Artificial Intelligence (PRICAI 2021)

Abstract

In a multi-agent game, the complexity of the environment increases exponentially as the number of agents increases. Learning becomes difficult when there are so many agents. Mean field multi-agent reinforcement learning (MFRL) uses the average action of the neighbors to increase the input of the value network, which can be applied in the environment with hundreds of agents. However, inefficient exploration and slow convergence speed limit the performance of the algorithm. In this article, we propose a new Knowledge-Guided Reinforcement Learning (KG-RL) method, which can be divided into rule-mix and plan-extend. We use the rule-mix to encode knowledge into plans which can reduce redundant information and invalid actions in the state. And the plan-extend can combine the result of rule-mix with reinforcement learning to achieve more efficient joint exploration. Through experiments in Magent environment, we prove that the win rate of our proposed KG-RL is 22% higher than that of knowledge-based decision tree and 39% higher than that of MFRL. Thus, the KG-RL can perform well in massive battle games due to its high exploration efficiency and fast convergence.

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Notes

  1. 1.

    https://github.com/mlii/mfrl.

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Acknowledgment

This work was partly supported by both National Key Research and Development Program of China (Grant No.2019AAA0104800) and NSFC under grant No. 91648204.

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Zhou, S., Ren, W., Ren, X., Mi, X., Yi, X. (2021). KG-RL: A Knowledge-Guided Reinforcement Learning for Massive Battle Games. In: Pham, D.N., Theeramunkong, T., Governatori, G., Liu, F. (eds) PRICAI 2021: Trends in Artificial Intelligence. PRICAI 2021. Lecture Notes in Computer Science(), vol 13033. Springer, Cham. https://doi.org/10.1007/978-3-030-89370-5_7

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  • DOI: https://doi.org/10.1007/978-3-030-89370-5_7

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