Abstract
This paper proposes a step-based data transfer method on a Web browser network using WebRTC. In our study, we proposed a way to construct a Web browser network. The target application of our method is multi-player online games that has a large number of users and higher frequently data transfer to share game data among the users. Each Web browser has some game data, and they need to inform their data to the other browsers to share the same game world. However, the data flow increases if a browser requires the data from all other browsers. Therefore, our method restricts the range of the data transfer. If our method puts a short transfer range, the browser does not need the sufficient game data. Our study investigate how long transfer rage is suitable for sharing game world.
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Kohana, M., Sakamoto, S., Okamoto, S. (2022). A Investigation of Suitable Data Transfer Range for Web-Based Virtual World Applications. In: Barolli, L. (eds) Advances on P2P, Parallel, Grid, Cloud and Internet Computing. 3PGCIC 2021. Lecture Notes in Networks and Systems, vol 343. Springer, Cham. https://doi.org/10.1007/978-3-030-89899-1_17
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DOI: https://doi.org/10.1007/978-3-030-89899-1_17
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