Overview
- Introduces a gaming Quality of Experience (QoE) model that can be used to predict
- Describes multiple video quality models, signal-based, bitstream-based
- Presents guidelines for conducting the subjective test
Part of the book series: T-Labs Series in Telecommunication Services (TLABS)
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Bibliographic Information
Book Title: Quality of Experience Modeling for Cloud Gaming Services
Authors: Saman Zadtootaghaj
Series Title: T-Labs Series in Telecommunication Services
DOI: https://doi.org/10.1007/978-3-030-98249-2
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
Hardcover ISBN: 978-3-030-98248-5Published: 05 May 2022
Softcover ISBN: 978-3-030-98251-5Published: 06 May 2023
eBook ISBN: 978-3-030-98249-2Published: 04 May 2022
Series ISSN: 2192-2810
Series E-ISSN: 2192-2829
Edition Number: 1
Number of Pages: XVII, 170
Number of Illustrations: 6 b/w illustrations, 49 illustrations in colour
Topics: Communications Engineering, Networks, Computational Intelligence, User Interfaces and Human Computer Interaction