Abstract
The proposed video game offers to post-adolescent players educational contents about garbage recycling, implementing a gameplay that merges the Action and Management game genres with a pixel-art inspired graphic style. A preliminary user-based evaluation has been performed with three players using the Thinking Aloud technique. Comments about the game mechanics were generally positive and the sustainability topic was perceived well-integrated and non-invasive, proving the need of further experimentation and evaluation.
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Notes
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C. Lindley, https://www.gamasutra.com/view/feature/131205/game_taxonomies_a_high_level_.php, last visit: 2021-05-01.
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Millennium Goals, http://www.un.org/millenniumgoals/environ.shtml, last visit: 2021-05-01.
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IIDEA Game Reports, https://iideassociation.com/dati/mercato-e-consumatori.kl, last visit: 2021-05-01.
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Minecraft, https://www.minecraft.net/it-it, last visit: 2021-05-01.
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Tetris, https://tetris.com/play-tetris, last visit: 2021-05-01.
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SimCity, http://wiki.laptop.org/go/SimCity, last visit: 2021-05-01.
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Acknowledgments
Authors thank Claudia Balducci for the help with graphic assets and Andrea Maiellaro for his help in the development of the early prototype.
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Balducci, F., Buono, P. (2022). An Action-Management Video Game to Foster Sustainability Through Garbage Recycling. In: Ardito, C., et al. Sense, Feel, Design. INTERACT 2021. Lecture Notes in Computer Science, vol 13198. Springer, Cham. https://doi.org/10.1007/978-3-030-98388-8_2
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