Overview
Part of the book series: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging (SLVCCGACPI)
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About this book
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Table of contents (8 chapters)
Authors and Affiliations
About the authors
Bibliographic Information
Book Title: Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Authors: Ken Anjyo, Hiroyuki Ochiai
Series Title: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
DOI: https://doi.org/10.1007/978-3-031-02592-1
Publisher: Springer Cham
eBook Packages: Synthesis Collection of Technology (R0), eBColl Synthesis Collection 5, eBColl Synthesis Collection 7
Copyright Information: Springer Nature Switzerland AG 2017
Softcover ISBN: 978-3-031-01464-2Published: 11 April 2017
eBook ISBN: 978-3-031-02592-1Published: 01 June 2022
Series ISSN: 2469-4215
Series E-ISSN: 2469-4223
Edition Number: 2
Number of Pages: XVI, 79
Topics: Mathematics, general, Computer Imaging, Vision, Pattern Recognition and Graphics