Abstract
The second half of the 1990s saw fantastic developments in graphics controllers as they drove toward the integrated GPU chip. No fewer than fifteen companies were on the path to develop a single chip GPU. Nintendo with its SGI chip was first in a console in 1996, followed by ArtX in a PC CPU chip set in 1998, and culminating with a full-blown stand-alone GPU by Nvidia in 1999. The last half of the 1990s also saw the biggest decimation of graphics chip suppliers, reducing the field to two, and staying like that until 2022.
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Notes
- 1.
In those days, most companies used coded numbers to designate a chip because it was just a component, and branding was not considered necessary—Matrox was the exception.
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Peddie, J. (2022). 1996–1999, Graphics Controllers on PCs. In: The History of the GPU - Steps to Invention. Springer, Cham. https://doi.org/10.1007/978-3-031-10968-3_6
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