Abstract
Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.
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Notes
- 1.
Ludii is available at ludii.games and the source code at github.com/Ludeme/Ludii.
- 2.
We sometimes use “game design” terms or definitions in lieu of stricter mathematical equivalents, in keeping with Ludii’s primary purpose as a game design tool.
- 3.
This definition differs slightly from the actual implementation, but it captures the general understanding of diagonality between cells on a game board.
- 4.
Still to be implemented in Ludii.
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Acknowledgements
This research was funded by the European Research Council as part of the Digital Ludeme Project (ERC CoG #771292) led by Cameron Browne at Maastricht University’s Department of Data Science and Knowledge Engineering.
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Browne, C., Piette, É., Stephenson, M., Soemers, D.J.N.J. (2022). General Board Geometry. In: Browne, C., Kishimoto, A., Schaeffer, J. (eds) Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science, vol 13262. Springer, Cham. https://doi.org/10.1007/978-3-031-11488-5_21
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