Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

General Board Geometry

  • Conference paper
  • First Online:
Advances in Computer Games (ACG 2021)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13262))

Included in the following conference series:

  • 436 Accesses

Abstract

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    Ludii is available at ludii.games and the source code at github.com/Ludeme/Ludii.

  2. 2.

    We sometimes use “game design” terms or definitions in lieu of stricter mathematical equivalents, in keeping with Ludii’s primary purpose as a game design tool.

  3. 3.

    This definition differs slightly from the actual implementation, but it captures the general understanding of diagonality between cells on a game board.

  4. 4.

    Still to be implemented in Ludii.

References

  1. Abelson, H., diSessa, A.: Turtle Geometry: The Computer as a Medium for Exploring Mathematics. MIT Press, Cambridge (2008)

    MATH  Google Scholar 

  2. Browne, C.: Modern techniques for ancient games. In: IEEE Conference on Computational Intelligence and Games, Maastricht, pp. 490–497. IEEE Press (2018)

    Google Scholar 

  3. Browne, C., Soemers, D.J.N.J., Piette, É., Stephenson, M., Crist, W.: Ludii language reference (2020). https://ludii.games/downloads/LudiiLanguageReference.pdf

  4. Browne, C.B.: A class grammar for general games. In: Plaat, A., Kosters, W., van den Herik, J. (eds.) CG 2016. LNCS, vol. 10068, pp. 167–182. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-50935-8_16

    Chapter  MATH  Google Scholar 

  5. Piette, É., Soemers, D.J.N.J., Stephenson, M., Sironi, C.F., Winands, M.H.M., Browne, C.: Ludii - the ludemic general game system. In: Giacomo, G.D., et al. (eds.) Proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020). Frontiers in Artificial Intelligence and Applications, vol. 325, pp. 411–418. IOS Press (2020)

    Google Scholar 

Download references

Acknowledgements

This research was funded by the European Research Council as part of the Digital Ludeme Project (ERC CoG #771292) led by Cameron Browne at Maastricht University’s Department of Data Science and Knowledge Engineering.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Cameron Browne .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Browne, C., Piette, É., Stephenson, M., Soemers, D.J.N.J. (2022). General Board Geometry. In: Browne, C., Kishimoto, A., Schaeffer, J. (eds) Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science, vol 13262. Springer, Cham. https://doi.org/10.1007/978-3-031-11488-5_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-11488-5_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11487-8

  • Online ISBN: 978-3-031-11488-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics