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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13356))

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Abstract

To examine the effectiveness of two types of representational-competency supports in educational video games, we conducted a 2 × 2 experiment with 142 students. We found that one type of support was effective, but only for students with high prior astronomy knowledge. We discuss implications for the design of representational-competency supports for educational video game.

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Acknowledgements

This work was supported by the Institute of Education Sciences, U.S. Dept of Ed, under Grant [#R305B150003] to the University of Wisconsin-Madison. Opinions expressed are those of the authors and do not represent views of the U.S. Dept of Ed.

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Correspondence to Tiffany Herder .

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Herder, T., Rau, M.A. (2022). Supporting Representational Competencies in an Educational Video Game: What Does and Doesn’t Work. In: Rodrigo, M.M., Matsuda, N., Cristea, A.I., Dimitrova, V. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium. AIED 2022. Lecture Notes in Computer Science, vol 13356. Springer, Cham. https://doi.org/10.1007/978-3-031-11647-6_52

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  • DOI: https://doi.org/10.1007/978-3-031-11647-6_52

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11646-9

  • Online ISBN: 978-3-031-11647-6

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