Abstract
One challenge students or other novices face when designing for positive User Experience can be taking the step from finding out all about users’ needs and then identifying them before turning it into concepts that reflect those needs rather than simply developing concepts and retroactively mapping them to needs in general. In this late breaking work, we describe an approach to familiarizing students with psychological needs and their identification. The sections in the paper are accompanied by a classification in the design process to give an overview of how we applied the methods and in which order. In the process, needs were identified and worked with in all further process phases. The personas were expanded to include needs. All described use cases were developed from the needs. Or rather, a mapping of the functions to the identified needs was created. In this article we described the transfer from Experience categories directly to the needs. This simplifies the work of identifying the needs.
Desmet, P., Fokkinga, S.: Beyond Maslow’s pyramid: introducing a typology of thirteen fundamental needs for human-centered design. Multimodal Technol. Interaction 4(3), 38 (2020). https://doi.org/10.3390/mti4030038
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Fink, V., Zeiner, K.M., Ritter, M., Burmester, M., Eibl, M. (2022). Design for Positive UX: From Experience Categories to Psychological Needs. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham. https://doi.org/10.1007/978-3-031-19679-9_19
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