Abstract
Digital age has changed the way we interact with space, allowing us to explore places all over the world without leaving home and to communicate with people instantly, regardless of distance. However, a lack of physical contact or experience of place can significantly contribute to the loss of local identity within a community and the absence of visitors. Interaction design can act significantly to promote localities, by enhancing interactions between human beings and environments (digital and non-digital). This paper aims to present opportunities for interaction design intervene in the context of a locality, by discussing how different design methods can be applied. Structured as a literature review, it revisits the main schools of thought and the scope of three different methods: persuasive techniques, design thinking and tangible interaction. It also proposes collaborative networks and connectivity as a possible focus of intervention, as the case study Route EN/N2 in Portugal suggests. We questioned whether a process that prioritizes comfort and human desires is the right practice when interaction design intervenes in territories. We also considered context mapping, facilitation techniques, and consequence anticipation, achievable through a humanity-centered design approach, as the most appropriate practices for achieving measures with greater long-term impact. This approach looks at humans not as individuals, but as part of a complex society with deep-rooted systems and issues of sustainability, inclusion, accessibility, and representation. Our goal is to promote understanding of interaction design as a behavior facilitator, able to generate new experiences for its participants and attract others, making a territory more understandable, attractive and memorable. Opening space for new interactive models, this paper analyzes the importance of creating new relationships and collaborations as a method of decoding and understanding a local community.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
In 1997, Ishii and his group published Tangible Bits: Beyond Pixels, a more comprehensive vision focused on using the physical world as a canvas and a means of manipulation. An interface capable of connecting data to physical artifacts and architectural surfaces, making bits tangible, and allowing for the creation of new and improved objects. Based on this work, a tangible user interface emerged – a new interface and new forms of interaction with the user interface. [37].
- 2.
- 3.
The percentage of tourists in the city that year, compared to the total number of tourists.
- 4.
The percentage of tourists in the city that year, compared to the total number of tourists.
References
Lupo, E.: Il Design per i Beni Culturali. Pratiche e Processi Innovativi di Valorizzazione. Franco Angeli (2009)
Mamaghani, N.K., Asadollahi, A.P., Mortezaei, S.-R.: Designing for improving social relationship with interaction design approach. Procedia. Soc. Behav. Sci. 201, 377–385 (2015). https://doi.org/10.1016/j.sbspro.2015.08.190
Kolko, J.: Thoughts on Interaction Design. Morgan Kaufmann, MA, USA (2010)
Sharp, H., Rogers, Y., Preece, J.J.: Interaction Design: Beyond Human-Computer Interaction, 5th edn. Wiley, New York, USA (2019)
Saffer, D.: Designing for Interaction: Creating Innovative Applications and Devices, 2nd edn. New Riders, California, USA (2010)
Moggridge, B.: Designing Interactions. MIT Press, Cambridge, Massachusetts (2007)
Zimmerman, J., Forlizzi, J., Evenson, S.: Research through design as a method for interaction design research in HCI. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 493–502. Association for Computing Machinery, New York, NY, USA (2007)
Norman, D.A.: The Design of Everyday Things: Revised and, Expanded Basic Books, New York (2013)
Kialo Homepage. https://www.kialo-edu.com. Accessed 4 Feb 2023
Eatwith Homepage. https://www.eatwith.com Accessed 4 Feb 2023
Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, California, USA (2003)
Fogg, B.: A Behavior model for persuasive design. In: Proceedings of the 4th International Conference on Persuasive Technology. Association for Computing Machinery, New York, NY, USA (2009)
Anderson, S.P.: Seductive Interaction Design: Creating Playful Fun and Effective User Experiences. New Riders, Berkeley, CA (2011)
Nodder, C.: Evil by Design: Interaction Design to Lead Us into Temptation. Wiley, Indianapolis, Indiana (2013)
Yocco, V.: Design for the Mind: Seven Psychological Principles of Persuasive Design. Manning Publications, New York, USA (2016)
Williams, J.: Empowering People to Live a Healthier Day: Innovation Using Apple Technology to Support Personal Health, Research, and Care. https://www.apple.com/newsroom/pdfs/Health-Report-July-2022.pdf. Accessed 4 Feb 2023
Lockwood, T.: Design Thinking: Integrating Innovation Customer Experience and Brand Value. Allworth Press, New York (2009)
Brown, T.: Change by Design, Revised and Updated: How Design Thinking Transforms Organizations and Inspires Innovation. HarperCollins Publishers, New York, USA (2019)
Curedale, R.: Design Thinking Process & Method, 5th edn. Design Community College, Topanga, CA (2019)
Boy, G.A.: Orchestrating Human-Centered Design. Springer, Florida, USA (2013)
Meinel, C., von Thienen, J.: Design thinking. Informatik-Spektrum 39(4), 310–314 (2016). https://doi.org/10.1007/s00287-016-0977-2
IDEO.org.: The Field Guide to Human-Centered Design. Design Kit, San Francisco, CA (2015)
Plattner, H.: An Introduction to Design Thinking: Process Guide (2010). https://web.stanford.edu/~mshanks/MichaelShanks/files/509554.pdf. Accessed 4 Feb 2023
Tschimmel, K.: Design thinking as an effective toolkit for innovation. In: Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience (2012)
Mootee, I.: Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley, Hoboken, New Jersey (2013)
Cross, N.: Design Thinking: Understanding How Designers Think and Work. Berg, London (2011)
Krug, S.: Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3th edn. New Riders Peachpit Pearson Education, San Francisco, California (2014)
Li, Y., Kothiyal, A., Weber, T., et al.: Designing Tangible as an Orchestration Tool for Collaborative Activities. Multimodal Technol. Interact. 6 (2022). https://doi.org/10.3390/mti6050030
Stickdorn, M., Schneider, J.: This is Service Design Thinking: Basics, Tools Cases. BIS Publishers, Netherlands (2011)
Parente, M., Lupo, E., Sedini, C.: Tangibile/Intangibile. Dialoghi sul Design per i Territori 02. D4T Design for Territories - Dipartimento di Design, Politecnico di Milano, Milano (2017)
Hansen, L.K., Rico, J., Jacucci, G., et al.: Performative interaction in public space. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems, pp. 49–52. Association for Computing Machinery, New York, NY, USA (2011)
Beaudouin-Lafon, M.: Instrumental interaction: an interaction model for designing post-WIMP user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 446–453. Association for Computing Machinery, New York, NY, USA (2000)
Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 437–446. Association for Computing Machinery, New York, NY, USA (2006)
Ishii, H.: The tangible user interface and its evolution. Commun. ACM 51, 32–36 (2008). https://doi.org/10.1145/1349026.1349034
Wellner, P.D., Mackay, W.E., Gold, R.: Back to the real world. Commun. ACM 36, 24–26 (1993)
Shaer, O., Hornecker, E.: Tangible user interfaces: past, present, and future directions. Found. Trends Hum. Comput. Interact. 3, 1–137 (2009). https://doi.org/10.1561/1100000026
Ishii, H.: Tangible bits: beyond pixels. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, pp xv–xxv. Association for Computing Machinery, New York, NY, USA (2008)
Jacob, R.J.K., Girouard, A., Hirshfield, L.M., et al.: Reality-based interaction: a framework for post-WIMP interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 201–210. Association for Computing Machinery, New York, NY, USA (2008)
Playtronica Homepage. https://playtronica.com. Accessed 5 Feb 2023
Ullmer, B., Ishii, H.: Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 915–931 (2000). https://doi.org/10.1147/sj.393.0915
Buur, J., Jensen, M.V., Djajadiningrat, T.: Hands-only scenarios and video action walls: novel methods for tangible user interaction design. In: Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp 185–192. Association for Computing Machinery, New York, NY (2004)
Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. The MIT Press (2014)
Gaver, W.W.: Situating action II: affordances for interaction: the social is material for design. Ecol. Psychol. 8, 111–129 (1996). https://doi.org/10.1207/s15326969eco0802_2
Battarbee, K., Koskinen, I.: Co-experience: user experience as interaction. CoDesign 1, 5–18 (2005). https://doi.org/10.1080/15710880412331289917
Hornecker, E.: The role of physicality in tangible and embodied interactions. Interactions 18, 19–23 (2011). https://doi.org/10.1145/1925820.1925826
MIT Media Lab Homepage. https://www.media.mit.edu/projects/leakyphones/overview. Accessed 5 Feb 2023
Hassenzahl, M., Tractinsky, N.: User experience - a research agenda. Behav. Inform. Technol. 25, 91–97 (2006). https://doi.org/10.1080/01449290500330331
Hassenzahl, M.: User Experience (UX): towards an experiential perspective on product quality. In: Proceedings of the 20th Conference on l’Interaction Homme-Machine, pp 11–15. Association for Computing Machinery, New York, NY, USA (2008)
Huxham, C.: Creating Collaborative Advantage. SAGE Publications, London (1996)
Child, J., Faulkner, D., Tallman, S.: Cooperative Strategy: Managing Alliances, Networks, and Joint Ventures. Oxford University Press, New York (2005)
Balestrin, A., Verschoore, J.: Redes de Cooperação Empresarial: Estratégias de Gestão na Nova Economia. Bookman (2008)
Plastrik, P., Taylor, M., Cleveland, J.: Connecting to Change the World: Harnessing the Power of Networks for Social Impact. Island Press, Washington, DC (2014)
De Noni, I., Orsi, L., Belussi, F.: The role of collaborative networks in supporting the innovation performances of lagging-behind European regions. Res. Policy 47, 1–13 (2018). https://doi.org/10.1016/j.respol.2017.09.006
CMC (Câmara Municipal de Chaves): Apresentação de Resultados EstatÃsticos do Posto de Turismo de Chaves 2019. Chaves, Portugal (2020)
Caminho Português da Costa Homepage. http://www.caminhoportuguesdacosta.com/pt. Accessed 5 Feb 2023
CIM Douro Homepage. https://cimdouro.pt/2022/04/07/passaporte-douro-2/. Accessed 5 Feb 2023
Norman, D.A.: Human-centered design considered harmful. Interactions 12, 14–19 (2005). https://doi.org/10.1145/1070960.1070976
Lowdermilk, T.: User-Centered Design: A Developer’s Guide to Building User-Friendly Applications. O’Reilly Media, California, USA (2013)
Boy, G.A.: The Handbook of Human-Machine Interaction. A Human-Centered Design Approach. Ashgate, England (2011)
Wakkary, R.: Things We Could Design: For More Than Human-Centered Worlds. The MIT Press, London, England (2021)
Buchanan, R.: Human dignity and human rights: thoughts on the principles of human-centered design. Des. Issues 17, 35–39 (2001). https://doi.org/10.1162/074793601750357178
Norman, D., Spencer, E.: Community-Based, Human-Centered Design (2019). https://jnd.org/community-based-human-centered-design/. Accessed 4 Dec 2022
Brush, J.: How Design Contributes to Toxic Individualism, and What Can Be Done About It. In: UX Collective (2023). https://uxdesign.cc/how-design-contributes-to-toxic-individualism-and-what-can-be-done-about-it-4933b47b15cc. Accessed 6 Feb 2023
Interaction Design Foundation.: What Is Humanity-Centered Design (2022). https://www.interaction-design.org/literature/topics/humanity-centered-design. Accessed 6 Feb 2013
Donelli, F.: It’s time for a Humanity-Centered Design. A new approach to create technology for our society. In: Medium: Write. Connect. Earn (2016). https://medium.com/@fdonelli/its-time-for-a-humanity-centered-design-59f9fa551d8e. Accessed 6 Feb 2023
Norman, D.A.: Humanity-Centered versus Human-Centered Design (2022). https://jnd.org/humanity-centered-versus-human-centered-design/. Accessed 2 Feb 2023
Visser, F.S., Stappers, P.J., van der Lugt, R., Sanders, E.B-N.: Contextmapping: experiences from practice. CoDesign 1, 119–149 (2005). https://doi.org/10.1080/15710880500135987
Seeber, I., de Vreede, G.-J., Maier, R., Weber, B.: Beyond brainstorming: exploring convergence in teams. J. Manag. Inf. Syst. 34, 939–969 (2017). https://doi.org/10.1080/07421222.2017.1393303
Zamenopoulos, T., Alexiou, K.: Towards an anticipatory view of design. Des. Stud. 28, 411–436 (2007). https://doi.org/10.1016/j.destud.2007.04.001
Acknowledgements
This work is financed by national funds through FCT - Fundação para a Ciência e a Tecnologia, I.P., under the Strategic Project with the references UIDB/04008/2020 and UIDP/04008/2020.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Cruz, F., Neves, M. (2023). Local Communities and Their Visitors: An Interaction Design Approach. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science, vol 14030. Springer, Cham. https://doi.org/10.1007/978-3-031-35699-5_8
Download citation
DOI: https://doi.org/10.1007/978-3-031-35699-5_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-35698-8
Online ISBN: 978-3-031-35699-5
eBook Packages: Computer ScienceComputer Science (R0)