Abstract
Design, as an area of knowledge enabled one to work with creative methods that act in complex situations and can facilitate the combination of interdisciplinary knowledge. To address the need to promote food literacy in children, design research can consider the current ludic context that aims to encourage learning through educational games. The methodology is qualitative and descriptive, based on an exploratory approach. This chapter explores the immersion that elapsed in the field, through participatory design and with the application of design cards about different stages related to foods. Then other UX (user experience) research methods were applied, based on the results of the participatory design experiment, to reflect on the thoughts and feelings of children, generating more specific insights. This allowed the creation of personas and scenarios, as well as user journey mapping, getting a greater awareness of the requirements that should be included in the product design sketch stage, increasing the possibility of the game being successful. As future research work, it is intended to produce and test a prototype of the projected analogue game.
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Acknowledgements
This work is financed by national funds through FCT—Fundação para a Ciência e a Tecnologia, I.P., under the Strategic Project with the reference SFRH/BD/05009/2021. The authors would like to acknowledge the support given by FCT and by CIAUD—Research Center for Architecture, Urbanism and Design, Lisbon School of Architecture, Universidade de Lisboa.
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Duarte, V., Félix, M.J., de Aboim Borges, M., Viegas, C. (2024). Participatory Design and UX Research Methods, Using Interdisciplinary Knowledge From Design, Pedagogy and Nutrition to Promote Food Literacy in Children. In: Raposo, D., Neves, J., Silva, R. (eds) Perspectives on Design III. Springer Series in Design and Innovation , vol 34. Springer, Cham. https://doi.org/10.1007/978-3-031-43516-4_8
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