Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14475)
Included in the following conference series:
Conference proceedings info: GALA 2023.
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About this book
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023.
The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games:
- 1. The Serious Games and Game Design
- 2. User experience, User Evaluation and User Analysis in Serious Games
- 3. Serious Games for Instruction
- 4. Serious Games for Health, Wellbeing and Social Change
- 5. Evaluating and Assessing Serious Games Elements
- 6. Posters
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Keywords
Table of contents (50 papers)
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Serious Games for Instruction
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Serious Games for Health, Wellbeing and Social Impact
Other volumes
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Games and Learning Alliance
Editors and Affiliations
Bibliographic Information
Book Title: Games and Learning Alliance
Book Subtitle: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings
Editors: Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-49065-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024
Softcover ISBN: 978-3-031-49064-4Published: 29 November 2023
eBook ISBN: 978-3-031-49065-1Published: 28 November 2023
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVI, 473
Number of Illustrations: 18 b/w illustrations, 113 illustrations in colour
Topics: Personal Computing, User Interfaces and Human Computer Interaction, Computer Applications, Image Processing and Computer Vision, Artificial Intelligence, Computers and Education