Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Dance and Technology: Different Readings of the Technologically Mediated Body

  • Conference paper
  • First Online:
ArtsIT, Interactivity and Game Creation (ArtsIT 2023)

Abstract

This article investigates the relationship established between dance and technology in the contemporary artistic-creative scope, with special focus on the different poetic developments present in the body and dance in virtualized contexts. Such reflections seek to understand and deepen their modes and structures of creation, the different relationships established between movement, body, and technology, as well as their receptivity and interactivity with the public and / or spectator. As a methodology, the article focuses on the production of knowledge from the investigation and reflection on theoretical research developed in the area in conjunction with the practical analysis of works relevant to the proposed discussions. To this end, the research is based on theoretical studies on dance-technology (SANTANA, 2006; AMORIM, 2009) and screendance (ANGELI, 2020 and 2022; CALDAS, 2012), in addition to proposing the analysis of two Brazilian artistic works produced in this creative category and important for the reflections on dance and technology: the screendance Unusual (2018) and the artistic work Interferences (2022).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    Original tittle: Insólitos.

  2. 2.

    Original tittle: Interferências.

  3. 3.

    In this way, one can cite software such as Lifeforms (today also known as Danceforms 1.0), a software that uses avatars for the creation of dance movements and Poser, another software that makes use of avatars in the creation of dance movements with possibilities that go beyond human anatomical abilities.

  4. 4.

    Examples of real-time image composition software include: Isadora, a software created by Mark Coniglio and Dawn Stoppiello that enables interactive performances in real time. From a camera attached to the computer, the software allows you to identify the movement and modify it, applying different effects to the captured videos; Active Space is a media collection system, organized in a network and in real time, that allows the creation of interactive environments from motion tracking technologies, carried out from cameras that capture movement. The material is processed by the system that enables the organization and projection of these images in several layers, being a resource widely used in shows that make use of telepresence; among others.

  5. 5.

    Screendance available at: https://youtu.be/U7-B0rCN7QM. Access in: 09 jul. 2023.

  6. 6.

    Interferences (2022). Created by Ana Luiza Gomes Przsiczny, Isadora Alonso Faustino, Maria Isabel Torres Dos Santos, Nicolly Karoline Moreno Lapa and Rafaella Ferreira Costa. Musician-composer: Eduardo Koji Takeshita Junior. Imagery creator and responsible for interactive projections: Guilherme Zanchetta.

  7. 7.

    The application was created by Jonatas Manzolli, a professor in the music department of UNICAMP.

References

  1. Amorim, B.: Dança Contemporânea e Tecnologia Digital: novos suportes técnicos, novas configurações artísticas profissionais. In: VII REUNIÃO CIENTÍFICA ABRACE. V Reunião Científica da Abrace, São Paulo, pp. 01–04 (2009)

    Google Scholar 

  2. Angeli, D.: A Arte da Videodança: olhares intermidiáticos. Autografia, Rio de Janeiro, 218p. (2020)

    Google Scholar 

  3. Angeli, D.: A Poética da Videodança: narrativas de manifesto na contemporaneidade. Tese (Doutorado em Artes da Cena) – Instituto de Artes, UNICAMP. São Paulo (2022)

    Google Scholar 

  4. Caldas, P. (org.). Dança em foco: ensaios contemporâneos de videodança. Tradução de Ricardo Quintana. Aeroplano, Rio de Janeiro, RJ, 345 p. (2012)

    Google Scholar 

  5. Carvalho, T.M.S., Pronsato, L.: Interações entre dança e tecnologia: um estudo prático-teórico sobre a dança mediada por dispositivos tecnológicos. Palíndromo, Florianópolis 12(26), 110–124 (2020)

    Article  Google Scholar 

  6. Covaleski, R.L.: Artes e comunicação: a construção de imagens e imaginários híbridos. Galáxia 24, 89–101 (2012)

    Google Scholar 

  7. Levy, P.: O que é o virtual? Editora, São Paulo 34 (2001)

    Google Scholar 

  8. Peirce, C.S.: Semiótica. Tradução de José Teixeira Coelho Neto. 3. ed. Perspectiva, São Paulo, SP (2005)

    Google Scholar 

  9. Santana, I.: Dança na cultura digital [online]. EDUFBA, Salvador, 204 p. (2006)

    Google Scholar 

  10. Santos, M.M.: Do teu olho sou o olhar: sobre intenções, mediações e diálogos no cinema. BOCC (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Diogo Angeli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Angeli, D. (2024). Dance and Technology: Different Readings of the Technologically Mediated Body. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 564. Springer, Cham. https://doi.org/10.1007/978-3-031-55319-6_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-55319-6_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-55318-9

  • Online ISBN: 978-3-031-55319-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics