Abstract
This article investigates the relationship established between dance and technology in the contemporary artistic-creative scope, with special focus on the different poetic developments present in the body and dance in virtualized contexts. Such reflections seek to understand and deepen their modes and structures of creation, the different relationships established between movement, body, and technology, as well as their receptivity and interactivity with the public and / or spectator. As a methodology, the article focuses on the production of knowledge from the investigation and reflection on theoretical research developed in the area in conjunction with the practical analysis of works relevant to the proposed discussions. To this end, the research is based on theoretical studies on dance-technology (SANTANA, 2006; AMORIM, 2009) and screendance (ANGELI, 2020 and 2022; CALDAS, 2012), in addition to proposing the analysis of two Brazilian artistic works produced in this creative category and important for the reflections on dance and technology: the screendance Unusual (2018) and the artistic work Interferences (2022).
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Notes
- 1.
Original tittle: Insólitos.
- 2.
Original tittle: Interferências.
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In this way, one can cite software such as Lifeforms (today also known as Danceforms 1.0), a software that uses avatars for the creation of dance movements and Poser, another software that makes use of avatars in the creation of dance movements with possibilities that go beyond human anatomical abilities.
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Examples of real-time image composition software include: Isadora, a software created by Mark Coniglio and Dawn Stoppiello that enables interactive performances in real time. From a camera attached to the computer, the software allows you to identify the movement and modify it, applying different effects to the captured videos; Active Space is a media collection system, organized in a network and in real time, that allows the creation of interactive environments from motion tracking technologies, carried out from cameras that capture movement. The material is processed by the system that enables the organization and projection of these images in several layers, being a resource widely used in shows that make use of telepresence; among others.
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Screendance available at: https://youtu.be/U7-B0rCN7QM. Access in: 09 jul. 2023.
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Interferences (2022). Created by Ana Luiza Gomes Przsiczny, Isadora Alonso Faustino, Maria Isabel Torres Dos Santos, Nicolly Karoline Moreno Lapa and Rafaella Ferreira Costa. Musician-composer: Eduardo Koji Takeshita Junior. Imagery creator and responsible for interactive projections: Guilherme Zanchetta.
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The application was created by Jonatas Manzolli, a professor in the music department of UNICAMP.
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© 2024 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Angeli, D. (2024). Dance and Technology: Different Readings of the Technologically Mediated Body. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 564. Springer, Cham. https://doi.org/10.1007/978-3-031-55319-6_8
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