Abstract
Artificial intelligence (AI) has transformed the world of videogames, making them more immersive and engaging experiences.
Many studies explore the multiple ways AI has revolutionized the world of videogames. AI’s ability to create more realistic and responsive non-player characters (NPCs) has made virtual worlds more immersive.
In addition to creating engaging game worlds, AI has contributed to the procedural design of levels and scenarios, reducing the workload of developers and ensuring greater variability. In this study, we aim to demonstrate how the use of AI is beneficial for creating new combinations of scenarios within our videogame “the virtual class”, a didactic paradigm to measure perspective taking ability. Using AI within our videogame allows to change environments and scenarios in a way that enhances spatial dynamism allowing children to change the strategies used to answer. This could lead to a new version of the videogame that emphasizes customization and enhances children’s engagement during the game.
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Beatini, V., Campitiello, L., Di Tore, S., Sibilio, M. (2024). Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm “the Virtual Class”. In: Palomba, F., Gravino, C. (eds) Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons. WAILS 2024. Lecture Notes in Computer Science, vol 14545. Springer, Cham. https://doi.org/10.1007/978-3-031-57402-3_3
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