Abstract
In recent years, concerns about anxiety and other mental health issues in university students have been widely reported. Some college campuses have seen increased student requests to bring emotional support animals to campus, although these animals are hard to care for in shared living spaces that are common in college settings. This paper reports on a project that seeks to gain a deeper understanding of the role that kawaii (Japanese cuteness) plays in fostering positive human response to, and acceptance of, companion robots for use by college students. In the long term, this may lead to an understanding of techniques for designing companion robots that assist with student mental health. Specifically, in this paper, we report on a persona-driven and scenario-driven cross-cultural design of two kawaii companion robots and two non-kawaii companion robots. After describing the design process and presenting the companion robot designs, the paper reports on a user study that investigates and compares the desirability of the companion robots based on their level of kawaii. After reading a persona and scenario that provided the context for the design, the study participants viewed videos of the companion robots and answered survey questions regarding the designs. Additionally, participant facial expressions were recorded by iMotions software while the participants viewed videos of the companion robots.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Berque D., et al.: Cross-cultural design and evaluation of student companion robots with varied Kawaii (Cute) attributes. In: Kurosu, M. (eds.) Human-Computer Interaction. Theoretical Approaches and Design Methods. HCII 2022. July 2022. Lecture Notes in Computer Science, vol. 13302, pp. 391–409. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-05311-5_27
Berque, D., et al.: Cross-cultural design and evaluation of robot prototypes based on Kawaii (Cute) attributes. In: Holzinger, A. (ed.) Proceedings of Human-Computer Interaction International 2021, July 2021, Remote Conference, vol. 12, pp. 319–334. Springer, Heidelberg (2021). https://doi.org/10.1007/978-3-540-89350-9_6
Nittono, H.: Kawaii no Chikara (The Power of Kawaii) Kyoto: Dojin Sensho (2019) (in Japanese)
Nittono, H., Fukushima, M., Yano, A., Moriya, H.: The power of Kawaii: viewing cute images promotes a careful behavior and narrows attentional focus. PLoS ONE 7(9), e46362 (2012). https://doi.org/10.1371/journal.pone
Ohkura, M.: Kawaii Engineering: Measurements, Evaluations, and Applications of Attractiveness. Springer (2019). https://doi.org/10.1007/978-981-13-7964-2
Yano, C.: Pink Globalization: Hello Kitty’s Trek Across the Pacific. Duke University Press, Durham (2013)
Cole, S.: The Most Kawaii Robots of 2016, Retrieved September 8, 2018 (2016). https://motherboard.vice.com/en_us/article/xygky3/the-most-kawaii-robots-of-2016-5886b75a358cef455d864759
Prosser, M.: Why Japan’s Cute Robots Could Be Coming for You (2017). Retrieved 8 Sept 2018. www.redbull.com/us-en/japan-cute-robot-obsession
Sugano, S., Miyaji Y., Tomiyama, K.: Study of Kawaii-ness in motion – physical properties of Kawaii motion of Roomba. In: Kurosu, M. (ed.) Human-Computer Interaction, Part I, HCII 2013, LNCS 8004, pp. 620–629. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-39232-0_67
Sugano, S., Morita, H., Tomiyama, K.: Study on Kawaii-ness in motion –classifying Kawaii motion using Roomba. In: International Conference on Applied Human Factors and Ergonomics 2012, San Francisco, California, USA (2012)
Berque, D., Chiba, H., Wilkerson, B.: Design and cross-cultural evaluation of a Kawaii (Cute) roomba vacuum. In: Rauterberg, M. (ed.) Proceedings of HCI International 2023, July 2023, Copenhagen, Denmark, Springer Lecture Notes in Computer Science, vol. 14035, pp. 475–490 (2023). https://doi.org/10.1007/978-3-031-34732-0_37
Berque, D., Chiba, H., Ohkura, M., Sripian, P., Sugaya, M.: Fostering cross-cultural research by cross-cultural student teams: a case study related to Kawaii (Cute) robot design. In: Rau, P.-L. (ed.) HCII 2020. LNCS, vol. 12192, pp. 553–563. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-49788-0_42
iMotions home page. www.imotions.com, Visited 18 Feb 2024
Acknowledgements
This material is based upon work supported by the National Science Foundation under Grant No. OISE-1854255. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. We thank the faculty, staff and students at Shibaura Institute of Technology for hosting the faculty and students from DePauw University during this project. We also thank Yuri Nakagawa for her academic assistance with this project while the DePauw team was at SIT.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Berque, D. et al. (2024). Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14685. Springer, Cham. https://doi.org/10.1007/978-3-031-60412-6_5
Download citation
DOI: https://doi.org/10.1007/978-3-031-60412-6_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-60411-9
Online ISBN: 978-3-031-60412-6
eBook Packages: Computer ScienceComputer Science (R0)