Abstract
VR (Virtual reality) technology is the technology of computer-generated environment, and its immersive and intelligent interaction make it widely used in children's education, entertainment and sports and rehabilitation therapy in recent years. From the perspective of children's cognition, this study proposed research hypotheses based on relevant literature to explore the relationship between various influencing factors of VR experience. In the specific research process, 159 valid sample questionnaires were collected for children aged 4 to 12, and the data were analyzed by SPSS and AMOS tools. The results showed that when providing children's VR experience, special attention should be paid to the quality of system elements and the stimulation of use motivation, and the influence of design factors should also be considered. This study further discusses the differences of design optimization analysis under different motivations. The study found that children pay more attention to the immersion and depth of VR experience when they pursue distracting experiences; In the pursuit of entertainment and relaxation, they pay more attention to fun and playability. When social interaction is the purpose of experience, children pay more attention to interactivity and immersive feeling. The pursuit of a sense of accomplishment, on the other hand, focuses more on complex interaction mechanisms and interesting scenarios and character elements. Therefore, future VR experience research can focus on these design recommendations, so as to effectively enhance children's enjoyment of VR experiences.
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Ding, Z., Gan, Y., Xia, Y. (2024). Exploring the Influences of Virtual Reality Experiences from the Perspective of Children's Cognition. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 Posters. HCII 2024. Communications in Computer and Information Science, vol 2116. Springer, Cham. https://doi.org/10.1007/978-3-031-61950-2_2
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