Abstract
In order to reasonable planning of the virtual crew’s walking path in ship-handling simulator, making the virtual crew could walk along a barrier-free path, used OpenSceneGraph, 3D rendering engine, successfully implemented that the simulation of planning about the virtual crew’s walking path. A geometric model of the virtual crew met the reality was set up used layered geometric modeling, which was necessary to control the virtual crew’s motion by key frame animations. The A* algorithm was studied at the same time, which has been applied to the path planning of the virtual crew. Put forward a method of grid mapping, solved the path planning problem of the accessible obstacles better such as the cab. Through tested in the ship-handling simulator, it can be proved that the work have been done realized the path planning of the virtual crew, and the effect of simulation was good enough.
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Hao, H., Ren, H., Chen, D. (2014). Research on Virtual Crew Path Planning Simulator Based on A* Algorithm. In: Sun, Xh., et al. Algorithms and Architectures for Parallel Processing. ICA3PP 2014. Lecture Notes in Computer Science, vol 8631. Springer, Cham. https://doi.org/10.1007/978-3-319-11194-0_41
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DOI: https://doi.org/10.1007/978-3-319-11194-0_41
Publisher Name: Springer, Cham
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