Abstract
Most storytelling systems to date rely on manually coded knowledge, the cost of which usually restricts such systems to operate within a few domains where knowledge has been engineered. Open Story Generation systems are capable of learning knowledge necessary for telling stories in a given domain. In this paper, we describe a technique that generates and communicates stories in language with diverse styles and sentiments based on automatically learned narrative knowledge. Diversity in storytelling style may facilitate different communicative goals and focalization in narratives. Our approach learns from large-scale data sets such as the Google N-Gram Corpus and Project Gutenberg books in addition to crowdsourced stories to instill storytelling agents with linguistic and social behavioral knowledge. A user study shows our algorithm strongly agrees with human judgment on the interestingness, conciseness, and sentiments of the generated stories and outperforms existing algorithms.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Baccianella, S., Esuli, A., Sebastani, F.: SentiWordNet 3.0: An enhanced lexical resource for sentiment analysis and opinion mining. In: The 7th Conference on International Language Resources and Evaluation (2010)
Bae, B.C., Cheong, Y.G., Young, R.M.: Automated story generation with multiple internal focalization. In: 2011 IEEE Conference on Computational Intelligence and Games, pp. 211–218 (2011)
Gervás, P.: Computational approaches to storytelling and creativity. AI Magazine 30, 49–62 (2009)
Li, B., Lee-Urban, S., Appling, D.S., Riedl, M.O.: Crowdsourcing narrative intelligence. Advances in Cognitive Systems 2 (2012)
Li, B., Lee-Urban, S., Johnston, G., Riedl, M.O.: Story generation with crowdsourced plot graphs. In: The 27th AAAI Conference on Artificial Intelligence (2013)
Mairesse, F., Walker, M.: Towards personality-based user adaptation: Psychologically informed stylistic language generation. User Modeling and User-Adapted Interaction 20, 227–278 (2010)
McIntyre, N., Lapata, M.: Plot induction and evolutionary search for story generation. In: The 48th Annual Meeting of the Association for Computational Linguistics, pp. 1562–1572 (2010)
Michel, J.B., Shen, Y., Aiden, A., Veres, A., Gray, M., Brockman, W., The Google Books Team, Pickett, J., Hoiberg, D., Clancy, D., Norvig, P., Orwant, J., Pinker, S., Nowak, M., Aiden, E.: Quantitative analysis of culture using millions of digitized books. Science 331, 176–182 (2011)
Miller, G.: WordNet: A lexical database for English. Communications of the ACM 38, 39–41 (1995)
Montfort., N.: Generating narrative variation in interactive fiction. Ph.D. thesis, University of Pennsylvania (2007)
Porteous, J., Cavazza, M., Charles, F.: Narrative generation through characters point of view. In: The SIGCHI Conference on Human Factors in Computing Systems (2010)
Riedl, M.O., Bulitko, V.: Interactive narrative: An intelligent systems approach. AI Magazine 34, 67–77 (2013)
Rishes, E., Lukin, S.M., Elson, D.K., Walker, M.A.: Generating different story tellings from semantic representations of narrative. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 192–204. Springer, Heidelberg (2013)
Sina, S., Rosenfeld, A., Kraus, S.: Generating content for scenario-based serious-games using crowdsourcing. In: The 28th AAAI Conference on Artificial Intelligence (2014)
Socher, R., Perelygin, A., Wu, J., Chuang, J., Manning, C., Ng, A., Potts, C.: Recursive deep models for semantic compositionality over a sentiment treebank. In: The Conference on Empirical Methods in Natural Language Processing (2013)
Swanson, R., Gordon, A.S.: Say anything: Using textual case-based reasoning to enable open-domain interactive storytelling. ACM Transactions on Interactive Intelligent Systems 2, 1–35 (2012)
Toutanova, K., Klein, D., Manning, C., Singer, Y.: Feature-rich part-of-speech tagging with a cyclic dependency network. In: The NAACL-HLT Conference (2003)
Zhu, J., Ontañón, S., Lewter, B.: Representing game characters’ inner worlds through narrative perspectives. In: The 6th International Conference on Foundations of Digital Games, pp. 204–210 (2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Li, B., Thakkar, M., Wang, Y., Riedl, M.O. (2014). Storytelling with Adjustable Narrator Styles and Sentiments. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_1
Download citation
DOI: https://doi.org/10.1007/978-3-319-12337-0_1
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12336-3
Online ISBN: 978-3-319-12337-0
eBook Packages: Computer ScienceComputer Science (R0)