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Robots that Refuse to Admit Losing – A Case Study in Game Playing Using Self-Serving Bias in the Humanoid Robot MARC

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Intelligent Robotics and Applications (ICIRA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9834))

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Abstract

The research presented in this paper is part of a wider study investigating the role cognitive bias plays in developing long-term companionship between a robot and human. In this paper we discuss how the self-serving cognitive bias can play a role in robot-human interaction. One of the robots used in this study called MARC (See Fig. 1) was given a series of self-serving trait behaviours such as denying own faults for failures, blaming on others and bragging. Such fallible behaviours were compared to the robot’s non-biased friendly behaviours. In the current paper, we present comparisons of two case studies using the self-serving bias and a non-biased algorithm. It is hoped that such humanlike fallible characteristics can help in developing a more natural and believable companionship between Robots and Humans. The results of the current experiments show that the participants initially warmed to the robot with the self-serving traits.

MARC the humanoid robot, and participant interacting with MARC

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Correspondence to Mriganka Biswas .

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Biswas, M., Murray, J. (2016). Robots that Refuse to Admit Losing – A Case Study in Game Playing Using Self-Serving Bias in the Humanoid Robot MARC. In: Kubota, N., Kiguchi, K., Liu, H., Obo, T. (eds) Intelligent Robotics and Applications. ICIRA 2016. Lecture Notes in Computer Science(), vol 9834. Springer, Cham. https://doi.org/10.1007/978-3-319-43506-0_47

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  • DOI: https://doi.org/10.1007/978-3-319-43506-0_47

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-43505-3

  • Online ISBN: 978-3-319-43506-0

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