Abstract
This research is focused on checking the theory about how the application of virtual reality techniques in the audiovisual pieces alters the spectator level of implication with regard to information. To demonstrate, the author revises the academic theory and analyses several audiovisual pieces made with virtual reality. According to the study, journalism trends point to the audiovisual landscape, and they do it with the new technologies on the market. Innovation laboratories of the main European public televisions want to apply virtual reality techniques to their own audiovisual pieces, in order to make information closer to the spectator. Therefore, these new products allow the viewers being an actor of the information or recreated reality thanks to the high immersion level.
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PĂ©rez Seijo, S. (2017). Immersive Journalism: From Audience to First-Person Experience of News. In: Freire, F., RĂşas AraĂşjo, X., MartĂnez Fernández, V., GarcĂa, X. (eds) Media and Metamedia Management. Advances in Intelligent Systems and Computing, vol 503. Springer, Cham. https://doi.org/10.1007/978-3-319-46068-0_14
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DOI: https://doi.org/10.1007/978-3-319-46068-0_14
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