Abstract
Nowadays, an increasing amount of cities tend to improve their community life applying smart city principles. The basic idea is to connect citizens to each other, to services, infrastructures and political and non-political organizations to take advantage of a continuous collective collaboration. In this context, the Emergency Management (EM) process becomes a critical aspect. It can exploit the citizens and organizations collaboration to reduce the risks of emergencies and the response time, to act more efficiently and with a better awareness. In this paper, we describe the redesign of an Emergency Notification (EN) application that is part of a set of applications aimed at providing citizens and organizations with easy and immediate means to cooperate. The redesign is based on Gamification and the Self-Determination Theory (SDT) principles in order to improve the user experience and foster the civic participation. The new gamified design was evaluated through an exploratory focus group involving common citizens and practitioners.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
References
Pelling, N.: The (short) prehistory of gamification. Funding Startups (& Other Impossibilities), Haettu, p. 7 (2013)
Werbach, K., Hunter, D.: For The Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, Boston (2012). ISBN 1613630239
Kapp, K., Blair, L., Mesch, R.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, New York (2012)
McCallum, S.: Gamification and serious games for personalized health. Stud. Health Technol. Inf. 177, 85–96 (2012)
Stembert, N., Mulder, I.J.: Love your city! an interactive platform empowering citizens to turn the public domain into a participatory domain. In: International Conference Using ICT, Social Media and Mobile Technologies to Foster Self-organisation in Urban and Neighbourhood Governance, Delft, The Netherlands, (2013)
Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9–15. ACM (2011)
Schöning, J., Rohs, M., Krüger, A., Stasch, C.: Improving the communication of spatial information in crisis response by combining paper maps and mobile devices. In: Löffler, J., Klann, M. (eds.) Mobile Response. LNCS, vol. 5424, pp. 57–65. Springer, Heidelberg (2009)
Goodchild, M.F.: Citizens as sensors: the world of volunteered geography. GeoJournal 69(4), 211–221 (2007)
Romano, M., Onorati, T., Aedo, I., Diaz, P.: Designing mobile applications for emergency response: citizens acting as human sensors. Sensors 16(3), 406 (2016)
Washburn, D., Sindhu, U., Balaouras, S., Dines, R.A., Hayes, N.M., Nelson, L.E.: Helping CIOs Understand “Smart City” Initiatives: Defining the Smart City, Its Drivers, and the Role of the CIO. Forrester Research, Inc., Cambridge (2010)
Nam, T., Pardo, T.A.: Conceptualizing smart city with dimensions of technology, people, and institutions. In: Proceedings of the 12th Annual International Digital Government Research Conference: Digital Government Innovation in Challenging Times (dg.o 2011), pp. 282–291. ACM, New York (2011)
Drabek, T.: Emergency Management: Principles and Practice for Local Government, p. xvii. International City Management Association, Washington, D.C. (1991)
Ryan, R.M., Deci, E.L.: Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am. Psychol. 55(1), 68 (2000)
Romano, M., Onorati, T., Díaz, P., Aedo, I.: Improving emergency response: citizens performing actions. In: ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management, pp. 170–174 (2014)
Díaz, P., Aedo, I., Romano, M., Onorati, T.: Supporting citizens 2.0 in disasters response. In: Proceedings of Conference on Methodologies, Technologies and Tools enabling e-Government MeTTeG, pp. 1–10 (2013)
Dynes, R.R.: Social capital dealing with community emergencies. Homeland Secur. Aff. 2(2) (2006)
Aldrich, D.P.: The power of people: social capital’s role in recovery from the 1995 Kobe earthquake. Nat. Hazards 56, 595–611 (2011)
Malone, T.W.: Toward a theory of intrinsically motivating instruction. Cogn. Sci. 5(4), 333–369 (1981)
Malizia, A., Onorati, T., Díaz, P., Aedo, I., Astorga-Paliza, F.: SEMA4A: an ontology for emergency notification systems accessibility. Expert Syst. Appl. 37(4), 3380–3391 (2010)
Acknowledgments
This work is supported by the project emerCien grant funded by the Spanish Ministry of Economy and Competitivity (TIN2012-09687).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Romano, M., Díaz, P., Aedo, I. (2016). Emergency Management and Smart Cities: Civic Engagement Through Gamification. In: Díaz, P., Bellamine Ben Saoud, N., Dugdale, J., Hanachi, C. (eds) Information Systems for Crisis Response and Management in Mediterranean Countries. ISCRAM-med 2016. Lecture Notes in Business Information Processing, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-319-47093-1_1
Download citation
DOI: https://doi.org/10.1007/978-3-319-47093-1_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-47092-4
Online ISBN: 978-3-319-47093-1
eBook Packages: Business and ManagementBusiness and Management (R0)