Abstract
The ability of social agents, be it virtually-embodied avatars or physically-embodied robots, to display social behavior and interact with their users in a natural way represents an important factor in how effective such agents are during interactions. In particular, endowing the agent with effective communicative abilities, well-suited for the target application or task, can make a significant difference in how users perceive the agent, especially when the agent needs to interact in complex social environments. In this work, we consider how two core input communication modalities present in human-robot interaction—speech recognition and touch-based selection—shape users’ perceptions of the agent. We design a short interaction in order to gauge adolescents’ reaction to the input communication modality employed by a robot intended as a long-term companion for motivating them to engage in daily physical activity. A study with n = 52 participants shows that adolescents perceive the robot as more of a friend and more socially present in the speech recognition condition than in the touch-based selection one. Our results highlight the advantages of using speech recognition as an input communication modality even when this represents the less robust choice, and the importance of investigating how to best do so.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Details omitted for double-blind reviewing
Physical activity guidelines for americans midcourse report: strategies to increase physical activity among youth. Technical report, U.S. Department of Health and Human Services (2013)
Adalgeirsson, S.O., Breazeal, C.: Mebot: a robotic platform for socially embodied presence. In: Proceedings of the 5th ACM/IEEE International Conference on Human-robot Interaction, pp. 15–22. IEEE Press (2010)
Barker, J., Marxer, R., Vincent, E., Watanabe, S.: The thirdchime’speech separation and recognition challenge: dataset, task and baselines. In: 2015 IEEE Automatic Speech Recognition and Understanding Workshop (ASRU 2015) (2015)
Baxter, P., Wood, R., Belpaeme, T.: A touchscreen-based ‘sandtray’ to facilitate, mediate and contextualise human-robot social interaction. In: Proceedings of the Seventh Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2012, pp. 105–106. ACM, New York (2012)
Boreham, C., Riddoch, C.: The physical activity, fitness and health of children. J. Sports Sci. 19(12), 915–929 (2001)
Ericsson: Ericsson mobility report, February 2016
Gerosa, M., et al.: A review of asr technologies for children’s speech. In: Proceedings of the 2nd Workshop on Child, Computer and Interaction. ACM (2009)
Gorostiza, J.F., et al.: Multimodal human-robot interaction framework for a personal robot. In: The 15th IEEE International Symposium on Robot and Human Interactive Communication, ROMAN 2006, pp. 39–44. IEEE (2006)
Harms, C., Biocca, F.: Internal consistency and reliability of the networked minds measure of social presence (2004)
Heerink, M., et al.: Enjoyment intention to use and actual use of a conversational robot by elderly people. In: Proceedings of the 3rd ACM/IEEE International Conference on Human Robot Interaction, pp. 113–120. ACM, New York (2008)
Android Inc., speech (2014). http://developer.android.com/reference/android/speech/package-summary.html
Kozima, H., Michalowski, M.P., Nakagawa, C.: Keepon. Int. J. Social Robot. 1(1), 3–18 (2009)
Kudryavstev, A.: Automatic speech recognition services comparison (2016). http://blog.griddynamics.com/2016/01/automatic-speech-recognition-services.html
Leite, I., Mascarenhas, S., Pereira, A., Martinho, C., Prada, R., Paiva, A.: “Why can’t we be friends?” An empathic game companion for long-term interaction. In: Allbeck, J., Badler, N., Bickmore, T., Pelachaud, C., Safonova, A. (eds.) IVA 2010. LNCS (LNAI), vol. 6356, pp. 315–321. Springer, Heidelberg (2010). doi:10.1007/978-3-642-15892-6_32
Marcus, B.H., Forsyth, L.: Motivating People to be Physically Active. Human Kinetics, Champaign (2003)
Mendelson, M., Aboud, F.: McGill friendship questionnairerespondents affection (MFQ-RA). Measurement Instrument Database for the Social Science (2012)
Oudeyer, P.Y., Rouanet, P., Filliat, D.: An integrated system for teaching new visually grounded words to a robot for non-expert users using a mobile device. In: IEEE-RAS International Conference on Humanoid Robots, Tsukuba, Japan (2009)
Pereira, A., Prada, R., Paiva, A.: Socially present board game opponents. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 101–116. Springer, Heidelberg (2012). doi:10.1007/978-3-642-34292-9_8
Perzanowski, D., Schultz, A.C., Adams, W., Marsh, E., Bugajska, M.: Building a multimodal human-robot interface. IEEE Intell. Syst. 16(1), 16–21 (2001)
Qiu, L., Benbasat, I.: An investigation into the effects of text-to-speech voice and 3D avatars on the perception of presence and flow of live help in electronic commerce. ACM Trans. Comput.-Hum. Interact. (TOCHI) 12(4), 329–355 (2005)
Qiu, L., Benbasat, I.: Online consumer trust and live help interfaces: the effects of text-to-speech voice and three-dimensional avatars. Int. J. Hum.-Comput. Interact. 19(1), 75–94 (2005)
Roe, D.B., Wilpon, J.G., et al.: Voice Communication Between Humans and Machines. National Academies Press, Washington, DC (1994)
Rybski, P.E., et al.: Interactive robot task training through dialog and demonstration. In: Proceedings of the ACM/IEEE International Conference on Human-robot Interaction, pp. 49–56. ACM, New York (2007)
Short, E., et al.: How to train your dragonbot: socially assistive robots for teaching children about nutrition through play. In: The 23rd International Symposium on Robot and Human Interactive Communication, pp. 924–929. IEEE (2014)
Short, J., Williams, E., Christie, B.: The Social Psychology of Telecommunications. Wiley, London (1976)
Skalski, P., Tamborini, R.: The role of social presence in interactive agent-based persuasion. Media Psychol. 10(3), 385–413 (2007)
Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. Royal Soc. Lond. B Biol. Sci. 364(1535), 3549–3557 (2009)
Tickle-Degnen, L., Rosenthal, R.: The nature of rapport and its nonverbal correlates. Psychol. Inq. 1(4), 285–293 (1990)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Grigore, E.C., Pereira, A., Zhou, I., Wang, D., Scassellati, B. (2016). Talk to Me: Verbal Communication Improves Perceptions of Friendship and Social Presence in Human-Robot Interaction. In: Traum, D., Swartout, W., Khooshabeh, P., Kopp, S., Scherer, S., Leuski, A. (eds) Intelligent Virtual Agents. IVA 2016. Lecture Notes in Computer Science(), vol 10011. Springer, Cham. https://doi.org/10.1007/978-3-319-47665-0_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-47665-0_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-47664-3
Online ISBN: 978-3-319-47665-0
eBook Packages: Computer ScienceComputer Science (R0)