Abstract
This paper presents an initial multi-vocal literature review that extracts ideas for gamification of software testing. We surveyed the type of testing, system under test, role of individuals, gamification elements, challenges and drawbacks, support constructs and tools, and empirical evidence from academic sources and grey literature. Ideas were given to both automated unit-testing, and end-user related testing done by exploratory testers and beta testers. The most frequent gamification elements were points (13 sources), awards (4), stories (4), badges (3), rankings (3), levels (3) and time-pressure (3).
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Pedreira, O., García, F., Brisaboa, N., Piattini, M.: Gamification in software engineering – a systematic mapping. Inf. Softw. Technol. 57, 157–168 (2015)
Buenen, M., Walgude, A.: World Quality Report 2015–2016. Capgemini, Sogeti und HP (2015)
Garousi, V., Felderer, M., Mäntylä, M.V.: The need for multivocal literature reviews in software engineering: complementing systematic literature reviews with grey literature, p. 26. ACM (2016)
Mäntylä, M.V., Smolander, K.: Spreadsheet of sources: Gamification of Software Testing - an MLR [Internet]. Figshare. doi:10.6084/m9.figshare.3756600
Mäntylä, M.V., Itkonen, J., Iivonen, J.: Who tested my software? Testing as an organizationally cross-cutting activity. Softw. Qual. J. 20, 145–172 (2012)
Prechelt, L., Schmeisky, H., Zieris, F.: Quality experience: a grounded theory of successful agile projects without dedicated testers, pp. 1017–1027. ACM (2016)
Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work? – A literature review of empirical studies on gamification, pp. 3025–3034. IEEE (2014)
Aranda, J., Venolia, G.: The secret life of bugs: going past the errors and omissions in software repositories, pp. 298–308. IEEE Computer Society (2009)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Mäntylä, M.V., Smolander, K. (2016). Gamification of Software Testing - An MLR. In: Abrahamsson, P., Jedlitschka, A., Nguyen Duc, A., Felderer, M., Amasaki, S., Mikkonen, T. (eds) Product-Focused Software Process Improvement. PROFES 2016. Lecture Notes in Computer Science(), vol 10027. Springer, Cham. https://doi.org/10.1007/978-3-319-49094-6_46
Download citation
DOI: https://doi.org/10.1007/978-3-319-49094-6_46
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-49093-9
Online ISBN: 978-3-319-49094-6
eBook Packages: Computer ScienceComputer Science (R0)