Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems

  • Conference paper
  • First Online:
Intelligent Technologies for Interactive Entertainment (INTETAIN 2016 2016)

Abstract

In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    http://www.teachwithportals.com/.

  2. 2.

    https://minecraftedu.com/.

  3. 3.

    http://www.opedia.it/.

References

  1. Conati, C.: Probabilistic assessment of users emotions in educational games. J. Appl. Artif. Intell. 16, 555–575 (2002)

    Article  Google Scholar 

  2. Dillenbourg, P., Schneider, D., Synteta, P.: Virtual learning environments. In: 3rd Hellenic Conference Information and Communication Technologies in Education (2002)

    Google Scholar 

  3. Gardner, H.: Frames of Mind: The Theory of Multiple Intelligences. Basic Books, New York (1983)

    Google Scholar 

  4. Gardner, H.: Intelligence Reframed: Multiple Intelligences for the 21st Century. Basic Books, New York (1999)

    Google Scholar 

  5. Ketamo, H., Kiili, K., Arnab, S., Dunwell, I.: Integrating games into the classroom: towards new teachership

    Google Scholar 

  6. Lease, M.: Natural language processing for information retrieval: the time is ripe (again). In: Proceedings of ACM Ph.D. Workshop in CIKM (2007)

    Google Scholar 

  7. Manning, C.D., Raghavan, P., Schtze, H.: Introduction to Information Retrieval. Cambridge University Press, Cambridge (2008)

    Book  MATH  Google Scholar 

  8. Mori, D., Berta, R., De Gloria, A., Fiore, V., Magnani, L.: An easy to author dialogue management system for serious games. J. Comput. Cult. Herit. 6(2), 10 (2013)

    Article  Google Scholar 

  9. Scheucher, B., Bailey, P.H., Gütl, C., Harward, J.V.: Collaborative virtual 3D environment for internet-accessible physics experiments. iJOE 5(S1), 65–71 (2009)

    Google Scholar 

  10. Soliman, M., Guetl, C.: Intelligent pedagogical agents in immersive virtual learning environments: a review. In: Proceedings of MIPRO 2010. IEEE (2010)

    Google Scholar 

  11. Swartout, W., Artstein, R., Forbell, E., Foutz, S., Lane, H.C., Lange, B., Morie, J.F., Rizzo, A.S., Traum, D.: Virtual humans for learning. AI Mag. 34, 13–30 (2013)

    Google Scholar 

  12. Terracina, A., Mecella, M.: Building an emotional IPA through empirical design with high-school students. In: 9th European Conference on Game Based Learning

    Google Scholar 

  13. Woolf, B.P., Lane, H.C., Chaudhri, V.K., Kolodner, J.L.: AI grand challenges for education. AI Mag. 34, 9 (2013)

    Google Scholar 

  14. Zakharov, K., Mitrovic, A., Johnston, L.: Towards emotionally-intelligent pedagogical agents. In: Woolf, B.P., Aïmeur, E., Nkambou, R., Lajoie, S. (eds.) ITS 2008. LNCS, vol. 5091, pp. 19–28. Springer, Heidelberg (2008). doi:10.1007/978-3-540-69132-7_7

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Annalisa Terracina .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Terracina, A., Mecella, M., Berta, R., Fabiani, F., Litardi, D. (2017). Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems. In: Poppe, R., Meyer, JJ., Veltkamp, R., Dastani, M. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 178. Springer, Cham. https://doi.org/10.1007/978-3-319-49616-0_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-49616-0_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49615-3

  • Online ISBN: 978-3-319-49616-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics