Abstract
This paper reports the design and development process of an artistic robot by a team of five engineering and design students from Belgian, Finland, Poland, Romania and Scotland. To contribute to this goal, the team designed and assembled GraphBot, a voice commanded drawing robot prototype, following the EPS@ISEP process. In addition, the team specified their target as young children and, in particular girls, and stated that their motivation was to introduce young generations to the world of science, technology, engineering and mathematics (STEM). In terms of outcomes, this project is expected to go beyond the boundaries of the traditional development of scientific and technical competences, by providing the students with a holistic learning experience, fostering also the development of personal and inter-personal skills within a multidisciplinary and multicultural teamwork set-up.
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Acknowledgement
EPS@ISEP thanks ITSector – Sistemas de Informação, SA and Manuel Silva for sponsoring and proposing this project, respectively. The GraphBot team wishes to thank Paulo Ferreira for all the support provided regarding the control system development and debug. This work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme within project «POCI-01-0145-FEDER-006961», and by National Funds through the FCT – Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) as part of project UID/EEA/50014/2013.
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Dziomdziora, A. et al. (2017). Artistic Robot – An EPS@ISEP 2016 Project. In: Auer, M., Guralnick, D., Uhomoibhi, J. (eds) Interactive Collaborative Learning. ICL 2016. Advances in Intelligent Systems and Computing, vol 544. Springer, Cham. https://doi.org/10.1007/978-3-319-50337-0_20
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DOI: https://doi.org/10.1007/978-3-319-50337-0_20
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