Abstract
In this paper we propose a novel method of adding turbulence to low-res. smoke simulation. We consider the physical properties of such low-res. simulation and add turbulence only to the appropriate position where the value of the energy cascade ratio is judged as physically correct. Our method can prevent noise in the whole region of fluid surfaces which appeared with previous methods. We also demonstrate that our method can be combined with a variety of existing methods such as wavelet turbulence and vorticity confinement.
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Ishimuroya, M., Kanai, T. (2016). Adding Turbulence Based on Low-Resolution Cascade Ratios. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2016. Lecture Notes in Computer Science(), vol 10072. Springer, Cham. https://doi.org/10.1007/978-3-319-50835-1_7
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DOI: https://doi.org/10.1007/978-3-319-50835-1_7
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