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UAV Multiplayer Platform for Real-Time Online Gaming

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Recent Advances in Information Systems and Technologies (WorldCIST 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 571))

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Abstract

Real-time online games correspond to a growing market. Besides, the UAV development out of the military context is in a preliminary phase, which opens doors to the development of new solutions in the area. Therefore, a UAV Multiplayer Platform was developed, joining both realities in a single service, which allows to control physical UAV, “anytime, anywhere”, through the Internet. Any user can connect to the proposed service and control a UAV settled in a remote location, for recreational purposes or to test determined conditions (which might be related to the track or the UAV itself). As shown by the results obtained after the implementation of a test scenario, this system is viable and makes a reality with potential and very possible to implement.

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Correspondence to António Pereira .

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Safadinho, D., Ramos, J., Ribeiro, R., Caetano, R., Pereira, A. (2017). UAV Multiplayer Platform for Real-Time Online Gaming. In: Rocha, Á., Correia, A., Adeli, H., Reis, L., Costanzo, S. (eds) Recent Advances in Information Systems and Technologies. WorldCIST 2017. Advances in Intelligent Systems and Computing, vol 571. Springer, Cham. https://doi.org/10.1007/978-3-319-56541-5_59

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  • DOI: https://doi.org/10.1007/978-3-319-56541-5_59

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-56540-8

  • Online ISBN: 978-3-319-56541-5

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