Abstract
Entourage elements are widely used in architectural renderings to provide a sense of scale and bring the drawings to life. We explore the potential of using a photorealistic, three-dimensional, exact-scale model of a known person as an entourage element to ameliorate the classical problem of distance underestimation in immersive virtual environments, for the purposes of enhancing spatial perception accuracy during architectural design reviews.
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Acknowledgments
This work was supported by the National Science Foundation through grants CHS: Small: Transforming the Architectural Design Review Process through Collaborative Embodiment in HMD-based Immersive Virtual Environments (1526693) and REU Site: Computational Methods for Discovery Driven by Big Data (1460620), by the Computing Research Association’s Committee on the Status of Women in Research (CRA-W) through its Distributed Research Experiences for Undergraduates (DREU) program, and by the Linda and Ted Johnson Digital Design Consortium Endowment. A previous iteration of this project was begun by Grace Chen and Bezawit Moges in 2014, and continued by Yucai Chang with assistance from John Chen and Peng Liu.
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Appendix
Appendix
Presence questions (based on the Université du Québec en Outaouais Cyberpsychology Lab’s revision [http://w3.uqo.ca/cyberpsy/docs/qaires/pres/PQ_va.pdf] of the Witmer and Singer [28] Presence Questionnaire and the Slater-Usoh-Steed [27] Presence Questionnaire):
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1.
In the computer generated world, I had a sense of “being there” (1 = not at all; 7 = very much)
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2.
When you think back to the experience, do you think of the virtual environment more as images that you saw or more as somewhere that you visited? (1 = images; 7 = felt like I visited)
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3.
How aware were you of the real world surrounding while navigating in the virtual world (i.e. sounds, room temperature, other people, etc.)? (1 = Not aware at all; 7 = extremely aware) [reversed for scoring]
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To what extent were there times during the experience when the virtual environment was the reality for you? (1 = none; 7 = always)
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How real did the virtual world seem to you? (1 = not real at all; 7 = completely real)
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How much did your experience in the virtual environment seem consistent with your real world experience? (1 = not consistent; 7 = very consistent)
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How natural did your interactions with the environment seem? (1 = unnatural; 7 = very natural)
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How compelling was your sense of objects moving through space? (1 = not at all; 7 = very compelling)
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How completely were you able to actively survey or search the environment using vision? (1 = not at all; 7 = completely)
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How compelling was your sense of moving around inside the virtual environment? (1 = not at all; 7 = very compelling)
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How quickly did you adjust to the virtual environment experience? (1 = not at all; 7 = quickly adjusted)
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How proficient in moving and interacting with the virtual environment did you feel at the end of the experience? (1 = not reasonably; 7 = very proficient)
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13.
How much did the visual display quality interfere or distract you from performing assigned tasks or required activities? (1 = not at all interfered; 7 = interfered a lot) [reversed for scoring]
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Paraiso, K., Interrante, V. (2017). Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?. In: Barbic, J., D'Cruz, M., Latoschik, M., Slater, M., Bourdot, P. (eds) Virtual Reality and Augmented Reality. EuroVR 2017. Lecture Notes in Computer Science(), vol 10700. Springer, Cham. https://doi.org/10.1007/978-3-319-72323-5_8
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DOI: https://doi.org/10.1007/978-3-319-72323-5_8
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