Abstract
One of the preconditions for genuine sustainability is a heritage that is present anywhere and anytime in everyday life. We present PLUGGY, a Pluggable Social Platform for Heritage Awareness and Participation. PLUGGY will address the need of society to be actively involved in cultural heritage activities, not only as an observer but also as a creator and a major influencing factor. With PLUGGY, we aim to bridge this gap by providing the tools needed to allow users to share their local knowledge and everyday experience with others, together with the contribution of cultural institutions. Users will be able to build extensive networks around a common area of interest, connecting the past, the present and the future. It will be powered by its users and puts people’s values, aspirations and needs first. Users of PLUGGY will be the providers of information about cultural heritage in the everyday and ordinary, real life. Through its social platform and by using its innovative curation tools, designed to solely focus on a niche area in social media, citizens will be able to act as skilled storytellers by creating fascinating personalised stories and share them through social networking with friends, associates and professionals. In this paper, we describe a structured formative and summative evaluative approach of PLUGGY’s core concepts, which results will be used to inform and improve its design.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Bellens, A., Grabar, N., Valmond Le Banc, N., Kergosien, E., Eloire, F., Severo, M.: Social media and European cultural routes: Instagram networks on the Via Francigena. In: The International Conference on Management of Computational and Collective Intelligence in Digital EcoSystems, pp. 122–128. ACM, New York (2016)
Bortolotto, C.: Le Trouble Du Patrimoine Culturel Immatériel, Terrain (2011)
Brooke, J.: SUS: a quick and dirty usability scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Usability evaluation in industry, pp. 189–194. Taylor & Francis, London (1996)
Bujari, A., Ciman, M., Gaggi, O., Palazzi, C.E.: Using gamification to discover cultural heritage locations from geo-tagged photos. Pers. Ubiquitous Comput. 21, 23–252 (2017)
Cosley, D., Lewenstein, J., Herman, A., Holloway, J., Baxter, J., Nomua, S., Boehner, K., Gay, G.: ArtLinks: fostering social awareness and reflection in museums. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 403–412. ACM, New York (2008)
Cosley, D., Baxter, J., Lee, S., Alson, B., Nomura, S., Adams, P., Sarabu, C., Gay, G.: A tag in the hand: supporting semantic, social, and spatial navigation in museums. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1953–1962. ACM, New York (2009)
Council of Europe Treaty Series - No. 199 (2005). https://rm.coe.int/1680083746. Accessed 01 June 2017
Cushing, B.: Always connected. beyond broadband - what comes next? In: Broadband Services, Applications, and Networks: Enabling Technologies and Business Models, pp. 15–23. Professional Education International Inc., Chicago (2011)
Fairclough, G., et al.: The faro convention, a new paradigm for socially - and culturally - sustainable heritage action? In: Кyлтypa/Culture, pp. 9–19 (2014)
Flinn, A.: Community histories, community archives: some opportunities and challenges. J. Soc. Archivists 20(2), 151–176 (2007)
Giaccardi, E., Churchill, E., Liu, S.: Heritage matters: designing for current and future values through digital and social technologies. In: Extended Abstracts on Human Factors in Computing Systems, pp. 2783–2786. ACM, New York (2012)
Han, H., Shih, P.C., Rosson, M.B., Carroll, J.M.: Enhancing community awareness of and participation in local heritage with a mobile application. In: Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing, pp. 1144–1155. ACM, New York (2014)
Howe, J.: The rise of crowdsourcing. In: Wired Magazine (2006)
Mcgookin, D., Brewster, S.: PULSE: an auditory display provide a social vibe. In: Proceedings of Interacting with Sound Workshop: Exploring Context-Aware, Local and Social Audio Applications, pp. 12–15. ACM, New York (2012)
Wolferstan, S., Fairclough, G.: Common European heritage: reinventing identity through landscape and heritage? In: Callebaut, D., Mařík, J., Maříková-Kubková, J. (eds.) Heritage Reinvents Europe, EAC Occasional Papers, pp. 43–54. European Archaeological Council/ Archaeolingua, Budapest, Hungary (2013)
Liu, S.L.: Grassroot Heritage: A multi-method Investigation of how Social Media Sustain the Living Heritage of Historic Crises. Ph.D thesis (2011)
Vorderer, P., Wirth, W., Gouveia, F.R., Biocca, F., Saari, T., Jäncke, F., Böcking, S., Schramm, H., Gysbers, A., Hartmann, T., Klimmt, C., Laarni, J., Ravaja, N., Sacau, A., Baumgartner, T., Jäncke, P.: MEC Spatial Presence Questionnaire (MECSPQ): Short Documentation and Instructions for Application. Report to the European Community, Project Presence: MEC (IST-2001-37661) (2004). http://www.ijk.hmt-hannover.de/presence
Webster, G., Nguyen, H.H., Beel, D.E., Mellish, C., Wallace, C.D., Pan, P.: CURIOS: connecting community heritage through linked data. In: Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing, pp. 639–648. ACM, New York (2015)
Weilenmann, A., Hillman, T., Jungselius, B.: Instagram at the museum: communicating the museum experience through social photo sharing. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1843–1852. ACM, New York (2013)
Yelmi, P., Kuscu, H., Yantac, A.E.: Towards a sustainable crowdsourced sound heritage archive by public participation: the soundsslike project. In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, vol. 71. ACM, New York (2016)
Acknowledgement
This work is a part of the PLUGGY project. PLUGGY has received funding from the European Union’s Horizon 2020 Research & Innovation Programme under grant agreement no 726765. Content reflects only the author’s view and European Commission is not responsible for any use that may be made of the information it contains.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Lim, V., Frangakis, N., Tanco, L.M., Picinali, L. (2018). PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation. In: Ioannides, M., Martins, J., Žarnić, R., Lim, V. (eds) Advances in Digital Cultural Heritage. Lecture Notes in Computer Science(), vol 10754. Springer, Cham. https://doi.org/10.1007/978-3-319-75789-6_9
Download citation
DOI: https://doi.org/10.1007/978-3-319-75789-6_9
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-75788-9
Online ISBN: 978-3-319-75789-6
eBook Packages: Computer ScienceComputer Science (R0)