Abstract
Sedentary lifestyle has become a major concern across the world as a result of an increasing number of desk jobs, and a steady increase in digital media consumption. This type of lifestyle can cause major health issues. The immensely popular game Pokémon Go has proven that it is possible to develop games that will motivate people of all ages to be physical active. Our exergame, Exermon, got its inspiration from Pokémon games as well as the Tamagotchi games, where our goal was to motivate the player to do strength exercises to evolve a fantasy character. This paper describes the Exermon game concept, and presents the results from an evaluation of the game where the focus was on the physical, motivational, enjoyment, and engagement effects of playing the game, as well as evaluating the game control, progression and social interaction.
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Notes
- 1.
ACSM Information on Resistance Training for Health and Fitness: http://www.acsm.org/docs/brochures/resistance-training.pdf.
- 2.
In the presentation of the data, the results from the questionnaire grouped in to the two responses disagree and agree. This means that strongly disagree and disagree are put into one group, and strongly agree and agree are put into another group.
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Our sincerest thanks go out to all the participants of the testing process. Without you, we would not have been able to conduct this study, and write this paper. You know who you are.
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Wang, A.I., Hagen, K., Høivik, T., Olsen, G.M. (2018). Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_27
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