Abstract
Algorithms of reinforcement learning usually employ consecutive agent’s actions to construct gradients estimators to adjust agent’s policy. The policy is then the result of some kind of stochastic approximation. Because of slowness of stochastic approximation, such algorithms are usually much too slow to be employed, e.g. in real-time adaptive control.
In this paper we analyze replacing the stochastic approximation with the estimation based on the entire available history of an agent-environment interaction. We design an algorithm of reinforcement learning in continuous space/action domain that is of orders of magnitude faster then the classical methods.
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© 2004 Springer-Verlag Berlin Heidelberg
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Wawrzynski, P., Pacut, A. (2004). Intensive versus Non-intensive Actor-Critic Reinforcement Learning Algorithms. In: Rutkowski, L., Siekmann, J.H., Tadeusiewicz, R., Zadeh, L.A. (eds) Artificial Intelligence and Soft Computing - ICAISC 2004. ICAISC 2004. Lecture Notes in Computer Science(), vol 3070. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24844-6_145
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DOI: https://doi.org/10.1007/978-3-540-24844-6_145
Publisher Name: Springer, Berlin, Heidelberg
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