Abstract
In this chapter we provide an overview of the area of mobile location-based gaming and its relation to maps. Digital maps of various forms are essential to enable the implementation of mobile location-based games and support various key tasks from content authoring and interaction scripting over game state management and location-based interaction at run-time, to content presentation and user orientation. Based on an analysis of early experiments and currently existing systems we examine requirements with regards to hardware, software, standards and game design and discuss their implications for future developments.
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Paelke, V., Oppermann, L., Reimann, C. (2008). Mobile Location-Based Gaming. In: Meng, L., Zipf, A., Winter, S. (eds) Map-based Mobile Services. Lecture Notes in Geoinformation and Cartography. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-37110-6_15
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DOI: https://doi.org/10.1007/978-3-540-37110-6_15
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