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Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios

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Intelligent Virtual Agents (IVA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2792))

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Abstract

We aim to model and simulate some aspects of group dynamics as found in negotiation dialogues among humans. We first introduce Avatar Arena, a test-bed for the simulation of negotiation dialogues among characters that have (i) attitudes towards their communication partners, (ii) attitudes to certain subject matters relevant in a certain negotiation domain, and (iii) beliefs about another character’s attitudes.

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References

  1. Osgood, C., Tannenbaum, P.: The principle of congruity in the prediction of attitude change. Psychology Review, 42–55, 62 (1955)

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  2. Rist, T., Schmitt, M.: Applying Socio-Psychological Concepts of Cognitive Consistency to Negotiation Dialog Scenarios with Embodied Conversational Characters. In: Proc. of AISB 2002 Symposium on Animated Expressive Characters for Social Interactions, pp. 79–84 (2002)

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  3. Rist, T., Schmitt, M., Pelachaud, C., Bilvi, M.: Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners. In: Proc. of Computer Animation and Social Agents (CASA 2003), pp. 5–10 (2003)

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© 2003 Springer-Verlag Berlin Heidelberg

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Schmitt, M., Rist, T. (2003). Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_61

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  • DOI: https://doi.org/10.1007/978-3-540-39396-2_61

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20003-1

  • Online ISBN: 978-3-540-39396-2

  • eBook Packages: Springer Book Archive

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