Abstract
We consider the problem of computing ε-approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every ε> 0, but the reductions are based on artificial and steep delay functions with the property that already two players using the same resource cause a delay that is significantly larger than the delay for a single player.
We consider network congestion games with delay functions such as polynomials, exponential functions, and functions from queuing theory. We analyse which approximation guarantees can be achieved for such congestion games by the method of randomised rounding. Our results show that the success of this method depends on different criteria depending on the class of functions considered. For example, queuing theoretical functions admit good approximations if the equilibrium load of every resource is bounded away appropriately from its capacity.
This work was supported by DFG grant VO 889/2 and by the Ultra High-Speed Mobile Information and Communication Research Cluster (UMIC) established under the excellence initiative of the German government.
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Feldmann, A.E., Röglin, H., Vöcking, B. (2008). Computing Approximate Nash Equilibria in Network Congestion Games. In: Shvartsman, A.A., Felber, P. (eds) Structural Information and Communication Complexity. SIROCCO 2008. Lecture Notes in Computer Science, vol 5058. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69355-0_18
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DOI: https://doi.org/10.1007/978-3-540-69355-0_18
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