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Simulation of Flexible Tubes in VR

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Advances in Visual Computing (ISVC 2007)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4841))

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Abstract

We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objects by a set of parameters (length, diameter and material constants) instead of rigid geometry (triangle meshes) and to give the user the possibility to add, delete and manipulate those flexible objects in a stereo projected environment in real-time.

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References

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Authors

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George Bebis Richard Boyle Bahram Parvin Darko Koracin Nikos Paragios Syeda-Mahmood Tanveer Tao Ju Zicheng Liu Sabine Coquillart Carolina Cruz-Neira Torsten Müller Tom Malzbender

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© 2007 Springer-Verlag Berlin Heidelberg

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Mannuß, F., Hinkenjann, A., Göbbels, G., Göbel, M. (2007). Simulation of Flexible Tubes in VR. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76858-6_13

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  • DOI: https://doi.org/10.1007/978-3-540-76858-6_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-76857-9

  • Online ISBN: 978-3-540-76858-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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