Abstract
We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objects by a set of parameters (length, diameter and material constants) instead of rigid geometry (triangle meshes) and to give the user the possibility to add, delete and manipulate those flexible objects in a stereo projected environment in real-time.
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Mannuß, F., Hinkenjann, A., Göbbels, G., Göbel, M. (2007). Simulation of Flexible Tubes in VR. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76858-6_13
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DOI: https://doi.org/10.1007/978-3-540-76858-6_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-76857-9
Online ISBN: 978-3-540-76858-6
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