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Watch Out! A Framework for Evaluating Steering Behaviors

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Motion in Games (MIG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5277))

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Abstract

Interactive virtual worlds feature dynamic characters that must navigate through a variety of landscapes populated with various obstacles and other agents. The process of navigating to a desired lo- cation within a dynamic environment is the problem of steering. While there are many approaches to steering, to our knowledge there is no standard way of evaluating and comparing the quality of such solutions. To address this, we propose a diverse set of benchmarks and a flexi- ble method of evaluation that can be used to compare different steering algorithms. We discuss the challenges and criteria for objectively eval- uating steering behaviors and describe the metrics and scoring method used in our benchmark evaluation. We hope that, with constructive feed- back from the community, our framework will eventually evolve into a standard and comprehensive approach to debug, compare and provide an overall assessment of the effectiveness of steering algorithms.

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© 2008 Springer-Verlag Berlin Heidelberg

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Singh, S., Naik, M., Kapadia, M., Faloutsos, P., Reinman, G. (2008). Watch Out! A Framework for Evaluating Steering Behaviors. In: Egges, A., Kamphuis, A., Overmars, M. (eds) Motion in Games. MIG 2008. Lecture Notes in Computer Science, vol 5277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89220-5_20

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  • DOI: https://doi.org/10.1007/978-3-540-89220-5_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89219-9

  • Online ISBN: 978-3-540-89220-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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