Abstract
The majority of gestural interactions in consumer electronics currently represent “direct” gestures related to the direct manipulation of onscreen objects. As gestural interactions extend beyond consumer electronics and become more prevalent in productivity applications, these gestures will need to address more abstract or “indirect” actions. This paper addresses some of the usability concerns associated with indirect gestures and their potential limitations for the typical end-user. In addition, it outlines a number of considerations for the integration of abstract gestures with productivity workspaces.
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Yee, W. (2009). Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue. In: Jacko, J.A. (eds) Human-Computer Interaction. Novel Interaction Methods and Techniques. HCI 2009. Lecture Notes in Computer Science, vol 5611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02577-8_32
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DOI: https://doi.org/10.1007/978-3-642-02577-8_32
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