Abstract
In avatar-mediated communication, there is a potential risk of familiarity detraction caused by differences between the appearance of the user and the avatar. However, the personalized avatars did not produce familiarity against the expectation. In this study, deformation rules extracted independently of the aspects of the models are discussed by comparing seven cartoon portraits to the originals. An avatar personalizing tool based on the averaged deformation proportions was developed. It was experimentally confirmed that the personalized and deformed avatars produce more familiarity.
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Heike, M., Fujita, K., Tanaka, T. (2009). Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication. In: Ozok, A.A., Zaphiris, P. (eds) Online Communities and Social Computing. OCSC 2009. Lecture Notes in Computer Science, vol 5621. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02774-1_23
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DOI: https://doi.org/10.1007/978-3-642-02774-1_23
Publisher Name: Springer, Berlin, Heidelberg
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