Abstract
In this study, we develop a new digital sugoroku game that portray the phenomenon of vegetation succession in a forest. The results of the experimental evaluation showed that the game was effective in stimulating the interest of the students who participated in the game.
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Squire, K., Klopfer, E.: Augmented reality simulations on handheld computers. The Journal of the Learning Sciences 16(3), 371–413 (2007)
Deguchi, A., et al.: CarettaKids: A System for Supporting Children’s Face-to-Face Collaborative Learning by Integrating Personal and Shared Spaces. In: Proc. of IDC 2006, Tampere, Finland, pp. 45–48 (2006)
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Deguchi, A., Inagaki, S., Kusunoki, F., Yamaguchi, E., Takeda, Y., Sugimoto, M. (2009). Development and Evaluation of a Digital Vegetation Interaction Game for Children. In: Natkin, S., Dupire, J. (eds) Entertainment Computing – ICEC 2009. ICEC 2009. Lecture Notes in Computer Science, vol 5709. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04052-8_37
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DOI: https://doi.org/10.1007/978-3-642-04052-8_37
Publisher Name: Springer, Berlin, Heidelberg
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