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Multiple-view Video Coding Using Depth Map in Projective Space

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Advances in Visual Computing (ISVC 2009)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5876))

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Abstract

In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress based on a depth map. Since our target videos are taken with uncalibrated cameras, our depth map is computed not in the real world but in the Projective Space. This is a virtual space defined by projective reconstruction of two still images. This means that the position in the space is correspondence to the depth value. Therefore we do not require full-calibration of the cameras. Generating the depth map requires finding the correspondence between the cameras. We use a “plane sweep” algorithm for it. Our method needs only a depth map except for the original base image and the camera parameters, and it contributes to the effectiveness of compression.

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Yorozu, N., Uematsu, Y., Saito, H. (2009). Multiple-view Video Coding Using Depth Map in Projective Space. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5876. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10520-3_62

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  • DOI: https://doi.org/10.1007/978-3-642-10520-3_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10519-7

  • Online ISBN: 978-3-642-10520-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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