Abstract
Maintaining a moving mesh of a deforming surface is widely studied in various disciplines. However, difficulties arise with requirements of topology changes, homeomorphism between mesh and surface, and guarantees of triangle quality. We propose a mesh deformation algorithm to satisfy the above requirements. We employ the skin surface by Edelsbrunner that approximates objects in fields like computer graphics, molecular modeling and engineering. We complete the general deformation framework by introducing a new mesh point movement and scheduling function to satisfy the requirements.
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Cheng, HL., Yan, K. (2010). Mesh Deformation of Dynamic Smooth Manifolds with Surface Correspondences. In: Hliněný, P., Kučera, A. (eds) Mathematical Foundations of Computer Science 2010. MFCS 2010. Lecture Notes in Computer Science, vol 6281. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15155-2_59
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DOI: https://doi.org/10.1007/978-3-642-15155-2_59
Publisher Name: Springer, Berlin, Heidelberg
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