Abstract
We describe a case study on using the generic Lifecycle Model developed in the S-Cube project for a novel class of Real-time Online Interactive Applications (ROIA), which include distributed simulations (e.g. massively-multiplayer online games), e-learning and training. We describe how the Lifecycle Model supports application development by addressing the specific challenges of ROIA: a large number of concurrent users connected to a single application instance, frequent real-time user interactions, enforcement of Quality of Service (QoS) parameters, adaptivity to changing loads, and competition-oriented interaction between users, other actors, and services. We describe the implementation aspects of the application development and adaptation using the RTF (Real-Time Framework) middleware, and report experimental results for a sample online game application.
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References
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Meiländer, D., Gorlatch, S., Cappiello, C., Mazza, V., Kazhamiakin, R., Bucchiarone, A. (2010). Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications. In: Di Nitto, E., Yahyapour, R. (eds) Towards a Service-Based Internet. ServiceWave 2010. Lecture Notes in Computer Science, vol 6481. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17694-4_15
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DOI: https://doi.org/10.1007/978-3-642-17694-4_15
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