Abstract
In the last two years, our research group has been conducting online surveys on enjoyment of computer game play and player personalities. From the preliminary data we collected as of now, we observed positive relationship between the personality trait, extraversion, and players’ choice of games. This paper presents a research project that attempts to explore this relationship and investigate the reasons why this relationship exists using interview method. The expected findings will likely help game designers improve interaction designs in computer games.
Chapter PDF
Similar content being viewed by others
References
Entertainment Software Association: The essential facts about the computer and video game industry (2010), http://www.theesa.com/facts/index.asp (retrieved December 2010)
Griffiths, M.D.: The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry 8, 547–554 (2003)
Robillard, G., Bouchard, S., Fournier, T., Renaud, P.: Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games. Cyber. Psychology & Behavior 6, 467–476 (2003)
Bateman, C., Boon, R.: 21st Century game design. Charles River Media, Inc., Hingham (2006)
Fang, X., Chan, S., Nair, C.: An Online Survey System on Computer Game Enjoyment and Personality. In: Proceedings of HCI International (2009)
Anderson, C.A., Dill, K.E.: Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology 78(4), 772–790 (2000)
Fetchenhauer, D., Huang, X.: Justice sensitivity and distributive decisions in experimental games. Personality and Individual Differences 36, 1015–1029 (2004)
Douse, N.A., McManus, I.C.: The personality of fantasy game players. British Journal of Psychology 84, 505–509 (1993)
Whang, L.S., Chang, C.: Lifestyles of virtual world residents: living in the online game. lineage. Cyberpsychology & Behavior 7(5), 592–600 (2004)
Briggs, S.R.: The optimal level of measurement for personality constructs. In: Buss, D.M., Cantor, N. (eds.) Personality Psychology: Recent Trends and Emerging Directions, pp. 246–260. Springer, Heidelberg (1989)
Bartle, R.A.: Understanding the limits of theory. In: Bateman (ed.), Beyond game design: nine steps toward creating better videogames. Course Technology, Boston, MA (2009)
Fang, X., Zhao, F.: Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. In: Proceedings of HCI International (2009)
Digman, J., Takemoto-Chock, N.: Factors In The Natural Language Of Personality: Re-Analysis, Comparison, And Interpretation Of Six Major Studies. Multivariate Behavioral Research 16(2), 149 (1981)
McCrae, R., Costa, P.: Comparison of EPI and Psychoticism scales with measures of the five factor model of personality. Personality and Individual Differences 6, 587–597 (1985)
Peabody, D., Goldberg, L.: Some determinants of factor structures from personalitytrait descriptors. Journal of Personality and Social Psychology 57(3), 552–567 (1989)
Tupes, E.C., Christal, R.E.: Recurrent personality factors based on trait ratings. USAF ASD Tech. Rep. No. 61-97, Lackland Airforce Base, TX: U. S. Air Force (1961)
Lazzaro, N.: Understanding emotions. In: Bateman (ed.) Beyond game design: nine steps toward creating better videogames. Course Technology, Boston (2009)
Fang, X., Chan, S., Brzezinski, J., Nair, C.: Measuring Enjoyment of Computer Game Play. In: Proceedings of the Fourteenth Americas Conference on Information Systems, AMCIS 2008 (2008) ISBN: 978-0-615-23693-3)
Goldberg, L.R., Johnson, J.A., Eber, H.W., Hogan, R., Ashton, M.C., Cloninger, C.R., Gough, H.C.: The International Personality Item Pool and the future of public-domain personality measures. Journal of Research in Personality 40, 84–96 (2006)
Csikszentmihalyi, M.: The Evolving Self: A Psychology for the Third Millennium. Harper Collins, New York (1993)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fang, X., Zhu, M. (2011). Extraversion and Computer Game Play: Who Plays What Games?. In: Jacko, J.A. (eds) Human-Computer Interaction. Users and Applications. HCI 2011. Lecture Notes in Computer Science, vol 6764. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21619-0_78
Download citation
DOI: https://doi.org/10.1007/978-3-642-21619-0_78
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-21618-3
Online ISBN: 978-3-642-21619-0
eBook Packages: Computer ScienceComputer Science (R0)