Abstract
In this paper we present an architecture for Interactive Storytelling systems that dynamically selects persuasive manipulations to increase the likelihood of the users experiencing the story as intended by an author. We also describe a study using a text-based interactive storytelling system where the architecture was applied.
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© 2011 Springer-Verlag Berlin Heidelberg
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Figueiredo, R., Paiva, A. (2011). “I’m Sure I Made the Right Choice!” - Towards an Architecture to Influence Player’s Behaviors in Interactive Stories. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_16
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DOI: https://doi.org/10.1007/978-3-642-25289-1_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25288-4
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