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Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade

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Interactive Storytelling (ICIDS 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7069))

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Abstract

Video games increasingly take place in dynamic worlds with more autonomous characters and highly variable and moldable narratives. However, our tools for studying how players interact with these complex worlds are severely limited. In this paper, we propose different visualizations that can be used to more effectively analyze interactive narrative systems, and present a case study that applies these techniques to analysis of player logs from the interactive drama Façade.

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© 2011 Springer-Verlag Berlin Heidelberg

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Sali, S., Mateas, M. (2011). Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_31

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  • DOI: https://doi.org/10.1007/978-3-642-25289-1_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25288-4

  • Online ISBN: 978-3-642-25289-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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