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Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility

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Computers Helping People with Special Needs (ICCHP 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7382))

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Abstract

Universal design is a significant topic of interest in the research of accessibility. However, to date there are no certain verification of these principles on the accessibility issues for computer games. In this paper the existing universal design principles were verified to assess accessibility in computer games. Quantitative analysis of collected data showed that some design principles are not really optimal for assessing computer games’ accessibility while other design principles were overlooked. The findings from this study take the argument of alternation of existing universal design principles further ahead and initializes the possibilities of developing accessible games design principles.

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© 2012 Springer-Verlag Berlin Heidelberg

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Mustaquim, M.M. (2012). Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility. In: Miesenberger, K., Karshmer, A., Penaz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2012. Lecture Notes in Computer Science, vol 7382. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31522-0_65

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  • DOI: https://doi.org/10.1007/978-3-642-31522-0_65

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31521-3

  • Online ISBN: 978-3-642-31522-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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