Abstract
Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.
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Picklum, M. et al. (2012). Player Control in a Real-Time Mobile Augmented Reality Game. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_36
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DOI: https://doi.org/10.1007/978-3-642-33542-6_36
Publisher Name: Springer, Berlin, Heidelberg
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